Jakub Wasilewski
@krajzeg
Creator of Slipways: 🚀 🚀 Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike! ⚔️ ⚔️ Posting about all of it. Possibly overthinking the whole thing.
Thanks for hosting! Been a while since I took part, but here is Seal of Solitomb: a roguelike that grinds solitaire and poker in a blender and puts them in a demon-filled dungeon. Very turn based. It also has a new swanky trailer 😅 Steam page here 👇: store.steampowered.com/app/3377230/...
This is what got replaced today. Won't miss the prototype version one bit! 😂
First experiments with the Seal of Solitomb world map! 🗺️ Everything you see is WIP, just focused on getting the depth illusion and perspective right today. Can't wait to work on animations and effects to make this more alive! ✨ Previous version in replies 😅 #gamedev #indiedev #indiegame
New Seal of Solitomb trailer! 🎉 Really happy with how it turned out. Sadly in 30fps here - if you want to see it in all its glory, the Steam page has you covered 👇 store.steampowered.com/app/3377230/... Might as well wishlist while you're there! 😉 #gamedev #indiegame #indiedev
If you ever wanted to build a space trade empire inside an hour, Slipways is still great, and it's 60% off while the Steam Summer Sale lasts. store.steampowered.com/app/1264280/ Released it just before turning 35. About to turn 40 in three days and the game is still going strong! 🚀
Fellow #gamedev people: If you have a shop in your game where you can buy multiple items, please do something similar and let people experiment with their selections before committing. Having to do mental math upfront sucks: looking at you, StS2 😁
Back from my emergency medical trip (my brother's fine, thankfully!). Slowly resting up and getting back to work on Seal of Solitomb 🛠️ Picked something nice and easy for today to get into the groove: juicing up the item selection on the shop screen ✨ #gamedev #screenshotsaturday
Pushing a lot of visual improvements in Seal of Solitomb lately, but today I'm out of energy and was in the mood to just play and enjoy the game a bit 🕹️ This is what this is - just me playing a level at my normal pace, warts and all, no commentary, no explanations 👊 #gamedev #indiegame
When it's going well, #gamedev is a series of little joys as you make the game better one tiny step after another 🚶 Today's was getting to replace Solitomb's mana bottles with their finished counterparts 🍾 I think I've wanted to do one of these since I first saw Diablo in the 90s 😇
Another use for the trail effect - making sure that you KNOW when a monster drops a seal 😁 Also makes the "find my a seal now" debug key so much more fun to use 😇 #gamedev #screenshotsaturday
Using a trail effect I just added to the engine to underscore your attacks 💫 Will probably find much more use for this effect, works pretty well for highlighting fast moving things. #indiegame #gamedev
Ob-Nepenthes, the Harbinger of Decay, the Queen of Undeath... shown vibing to her new soundtrack 🎶 Watch with sound on, obviously! 😇 #gamedev
Had a playtesting issue yesterday: it was hard to see when exactly boss abilities trigger. What do you think, problem solved? 😂 #gamedev #screenshotsaturday
Working on boss battle balance today! Spreadsheets aren't photogenic, but I have something else: Meet Ob-Nepenthes, the Queen of the Undead, the Sudden Demise, the Harbinger of Decay 💀 Each title is a different moveset, so she's more like three different bosses in one 😅 #gamedev
Chilling with the doggo, hunting goblins and skeletons in Solitomb's Weyrwood 🐕 Playing combos with it lets it grow, which makes it all the more satisfying when you let it munch on some goblin feet later! 😇 #gamedev #indiegame
In my book, it's not really worth it making a solitaire game if you don't get to do a few card-dealing animations! 😅 #gamedev #indiegame
Adding camera tricks to make the Seal of Solitomb battle sequence more dynamic. I might have went overboard. What do you guys think? Would this be annoying in actual gameplay? 🧐 (probably fullscreen to judge properly) #gamedev
Really liking how those elite monster previews turned out! Very happy with those silhouettes looming way out there in the shadows 🤗 Working some more on that inter-floor intermission screen for Seal of Solitomb 🛠️ #gamedev #indiedev #indiegame