Limina Wayfarer
@liminawayfarer
FR/EN - Elle/She - Plural 🏳️⚧️ Internet swiss knife and maker of #Godot shenanigans Lead dev @demilune.dev Couteau suisse d'internet et créatrice de bêtises sur #Godot :D Lead dev @demilune.dev Stream: Background par @Anyanya
I've encountered this repo three times today, and every single time I've had to double take and make sure it wasn't "pipewire-lesbian"
✨ cursed godot tip ✨ Can't hide() the main window? Add a child Window, make the root Window transparent+unfocusable, set an empty passthrough polygon: Congratulations! Your main Window is now "hidden". Now, you can now use the child Window to show/hide your "main" Window at will! #godot
janky walljump: check (don't mind the weird model) #godot #gamedev #studiodemilune #parkourgame
Planning de stream de la semaine! This week's stream planning!
Started implementing sliding! :D - J'ai commencé à implémenter la glissade ! :D #godot #gamedev #indiedev #studiodemilune
Lowpoly 3D model tribute to #PixyGarden, a japanese PS1 game that lives rent free in my head and is refusing to move out :3 - Modèle 3D low-poly en hommage à #PixyGarden, un jeu PS1 japonais qui a élu domicile dans ma tête et refuse de partir :3 #3Dart #lowpoly
Un modèle de vtubing chibi fait pour la belle @emymilie.bsky.social ! Le tout animé dans une petite appli Godot sauce maison ~ - A chibi vtuber made for the beautiful Emymilie! And made to fit in a small homemade Godot app ~ #vtuber #Godot #3dartist
J'ai travaillé sur un shader de ciel aujourd'hui. :D Ça supporte jusqu'à 10 planètes et 2 soleils ! - Worked on a skybox shader today. :D It supports up to 10 planets and 2 suns! #godot #gamedev #LightyearCore #spacegame
Theeere we go, that's a lot better lol #LightyearCore #gamedev #Godot
Yeah I'd say testing is going well. #LightyearCore #gamedev #Godot
Two others I did before, from #HollowKnight and #CaravanSandWitch respectively ~ I also have Jade from Beyond Good & Evil in the making, but I didn't get around to finishing her yet. They look a little lonely on the shelf right now, I plan on adding more over time :D #Godot
Been experimenting with #Godot 's rendering & physics servers, and I'm in AWE of how much data they can eat. This is 100 000 (yes, that many) rocks that are at roughly 10k poly + simple material & texture, displayed effortlessly, all with rigidbody physics. What the heck. #gamedev #LightyearCore
Parfois je me demande "est-ce que j'ai vraiment envie de passer deux heures sur ce shitpost ?" La réponse, comme d'hab, est oui. - Sometimes I wonder "do I really want to spend two hours on this shitpost?" The answer, as always, is yes. #vtuber @zolithnissiotika.bsky.social @ahnelia.bsky.social
And here it is, finally actually talking to Godot! There's still a lot to do code-wise to make the most of it, but the hardest is done :) (aka the C++ extension that talks to it through a serial port. UI was really not that bad) #loupedeck #godot #gamedev
Planning de la semaine ! Soirée un peu hors des habitudes Mercredi, on découvrir des vieux MMO abandonnés avec @emymilie.bsky.social et @marcoleric.bsky.social :D - This week's planning! Unusual evening on wednesday, we'll explore old abandoned MMOs with Emy and Marco :D #vtuber #vtuberfr #gamedev
Other example that I love: Voices of the Void's "Lazy dev booo" textures