mattrified
@mattrified
Pittburgh-based Indie Dev, Creator of MerFight, HAFO () and Lead Dev of Battle High series, former Lead Technical Design of Drag Her! the Game (Views my own and not that of any current or former employers/clients)
Horses tell me screens like this at the end of demos are helpful. Wishlist today! Demo coming before September! www.hafo.horse #gamedev #indiedev #indiegame
HAFO DEMO IS ALMOST DONE!!!! Preview is available to Patrons: www.patreon.com/mattrified/p... . Going to do another like QA pass and then release probably next week. #gamedev #indiedev #indiegame #HAFO (Mad cause I found a bug at the end but it's fixed...)
Unsure if I want to go w/ this PSX style filter for #HAFO. I think it sort of works well w/ the low poly aesthetic of the overall game... www.hafo.horse #gamedev #indiedev #indiegame #psx
With this I think I have every demo-style game I want for #HAFO #gamedev #indiedev #indiegame #fightinggame #inputprancing www.hafo.horse DEMO COMING SOON!
Gonna have this build to test on my #Patreon : www.patreon.com/mattrified -- this is showcasing that 4+ player mode works! Though I feel I might need a 2-player only mode or something OR a like "READY" to make the countdown timer faster #gamedev #indiedev #indiegame #hafo www.hafo.horse
Skittles released a series of 4 drinks. Never had any cause I imagine they r just pure sugar in the worst way
Idk if an age thing or what but I'm more okay with artificially sweetened stuff than I used to. These r ok...
I think I'm overthinking #HAFO's... Being able to do more than 1v1 is great, but should I do spectating? Here's a preview of that; it's a 1v1 race but one player is spectating. Actually, had an idea how to deal as I typed... #gamedev #indiedev #indiegame #HAFO www.hafo.horse
Did keyboard entry for room code entry. Needs color highlighting but it's something. Need to test it but the demo is nearing readiness! 🎺 Probably gonna add a backdrop behind the letters also #gamedev #indiedev #indiegame #HAFO www.hafo.horse
Tried a multi colored icing technique. Didn't turn out great but sort of worked. I think I placed the icing on the saraj wrap in the wrong direction+ mixing booze into the icing made it a bit too soft. But still tasty!
Working on all those little "demo" things I apparently need to do to try and get #HAFO into steam nextfest or whatever. Also got credits...not done cause I probably need to include Patrons and other entries #gamedev #indiedev #indiegame #screenshotsaturday www.hafo.horse
Got challenge combos working in #HAFO. I think explaining this concept will help with tutorialization a bit more...we'll see though... Don't love how the combo challenge display looks yet; still tweaking. #screenshotsaturday #gamedev #indiedev #indiegame
At Anthrocon, I noticed some players were mashing and canceling before attacks even landed which was causing bad issues with supers...I fixed that but found this weird "bug" where I can repeat special cancels by microcanceling really quickly...tempted to keep it, lol
Welp, I got the prototype / concept for my puzzle fighter idea working. This one would be the more chaotic "player controls fighter AND board" but there'd mostly be 4 or bots controlling one or the other. Didn't get to "countdown" blocks but eh #gamedev #indiedev #indiegame #screenshotsunday
This is how it feels sometimes making a game in a genre *you're* passionate about but the market isn't.
We got exploding blocks and both players working and "KO" when blocks reach a certain height... Haven't done yet is like "LARGE" blocks; waiting to do another day; I want to move on to the two guys actually fighting w/ puzzle synergy #screenshotsaturday #gamedev #indiedev #indiegame
Early #screenshotsaturday Worked on more of this weird puzzle fighter concept but focused on the puzzle part for now. Trying to get most of the puzzle fighter functionality working. Idk if I love my implementation yet... #gamedev #indiedev #indiegame
Proof of concept is getting closer...still...sort of weird and like...oof...probably lots of little "feel" things with puzzle fighter board placement and movement I'm missing BUT it's something... #gamedev #indiedev #indiegame #fightinggame #puzzlefighter #prototype #proofofconcept
So many opportunities to use this...like right now waiting to pick up my food at this bar...
Wish I knew the origin of this but also oof did I feel this was a few times today.
Here's #HAFO 's #Anthrocon setup. It's part of #UnityPGH so not the most fabulous 10x10 booth or anything but still nice to be showcasing it.
I was glancing a little too quickly and thought these two posts were related ...
So - assuming no surprises - I'll be showing off #HAFO at #Anthrocon this weekend. I think it's part of #UnityPGH. Need details on that, lol. I'll be giving away some pins too. Build is almost done. The videos work this time! (Unlike for AGDQ). Just doing some last minute checks and clean-up.
It's just a mock-up but also a fighting game in a 1:1 aspect ratio could be neat...we'll see...this is far far far far backburner project type of thing... #gamedev #indiedev #indiegame #screenshotsaturday #fightinggame #puzzlegame
Some more #HAFO progress. New accessories cause it's fun; a little prototype, voxel horse -- with lashes I broke the super display -- that's the white random flash -- need to fix that. Wishlist: store.steampowered.com/app/4105600/... | www.hafo.horse #gamedev #indiedev #screenshotsaturday