Joyce [MinionsArt]
@minionsart
Artist/Shaderwitch/Programmer/Wife. Unity/3D Tutorial Maker. Solo Dev of Astro Kat, a Catventure Game🐱!
A little lava flowmap test from yesterdays stream, needs more work but I like where it's going #gamedev
Shoutout to the EffectTextureMaker site for being such a useful tool for vfx textures~ mebiusbox.github.io/contents/Eff...
The texture isn't animated, its preset colors with Red being left right and Green being up and down (and I use B for intensity), then a shader uses those as directions to move a texture in. The shader resets the movement frequently and blends it with a second version so you can't see it resetting
Started a vertex color flow map painter a few years ago for the waterfalls, but got distracted by the Grass System TM. Picked it back up and cleaned it, it's pretty basic but it does what it needs to :) #gamedev
Forgot I made this mario64 style effect, should clean it up and share it #gamedev
Updating my old interactive water for URP6, will be shared soon :)
Last wednesday was my birthday, and like previous years I started a free asset pack on stream. It's finished now! This year is food-themed items, 35+ models. Link to a .zip with the models in first reply! #gamedev
Fixed up the normals on my tessellated URP snow shader, and added decal support. Will update the files soon!
Looks like the normals are correct now too, will share the setup very soon :)
Working on some blending for non-terrain environments, almost got it right #unity3d
Needed a UI background with some subtle animation and pattern options, made a fun shader for it, will be public soon :) #unity3d
Trying to make my grass painter setup work with premade meshes too