Modern
@modernballoonie
Just a balloonie that likes drawing, 3d modelling and VR. 🇨🇦 24. Nonbinary, she/her they/them
I made a mod for @resonite.com that makes full body tracker calibration much easier. github.com/ModernBalloo...
Collections exist in @resonite.com now, and... Well, I just had to do this.
I had to do some crazy stuff to get the physics on this piece of clothing to act right with the inflation stuff, I'm honestly really proud of this. Balloon chipori almost done! For real this time.
I have been making this water shader work way better, it's way more responsive plus, I added some sounds from @runeyco.bsky.social and it goes along with the effect quite well! I worked on this for 6 hours yesterday, but i'm definitely including this with the balloon chipori.
I've been making a cool detailed squeak rubbing sound system for the balloonie chipori, Really this is based off of a thing I made a while back, but now it's better! Sounds were made by SangriaSnake.
I'm sleep deprived, so... I made bouncy buttons. It's a bit goofy! (also updated avatar world to have one more avatar)
I just went to the dentist and came back home, had a tooth filling with anaesthetic and I immediately wanted to see if my face tracking would pick up my lopsided face, It did and it's really funny.
This is what happens to VR keyboards when you've been using VR almost every day for 5 years.
So, I guess i'm remaking my balloonie novabeast modification. WIP. New shapes, new animator, new rig, new everything. Redone from scratch. I still gotta do a lot of things though. This one has a more monobutt-y aesthetic. Expect to see an actual release of this one >////>
More features for the fun Resonite body collision thing! Your hands can bounce off the balloon now! The good thing about this, is that you can make different spatial variables have different bounce properties. The bounciness speed and damping can be modified by the type of volume you touch.
Cool balloon body "collision" tech in Resonite using Spatial Variables! (Also, bug balloon.) I've been wanting to show off more of my cool experiments.
Been making some cool stuff for the bird. Some wide blendshapes as well. Still work in progress.
I've been improving the water liquid shader's bubbles to use triplanar mapping, so the bubble direction doesn't depend on how your UV map is. The bubbles will always go up. Also, sloshy dergodal.
I've been messing around with the funny water balloon shader I made, This time on the trustee inflatable regulus. Also, It has bubbles and stuff now! I figured why not? I'm still trying to fix some problems, but this looks pretty cool.