Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
@monad
Horror's child, afflicted with a crepuscular limerence ⨀ game dev Posting dev logs of the thalassophobia sim Full Fathom ( 1/2 of @daemonhouse.bsky.social Working with my pals: @bodorol.bsky.social @balboathegreat.bsky.social
Submarine computers can now generate a support code, that when relayed to someone with the decoder, can be used to see info on the player's sub for remote tech support. I'm wondering if I should try and automate some sort of phone line that players can call, that would be neat.
The new wall crawler system in my project allows undersea creatures to crawl on any surface. Vertical, upside down, right-side up.
I made the wacky (but real), file browsing system from the end of Jurassic Park
I've got algae, dirt, and damage painting now. It's crazy how much nicer it is, just to paint on these details.
It can handle distortion, dirt / tint overlays, and a cheap blur based on the roughness map.
Made a fancy glass shader that works with all my underwater effects.
The real reason I added a skylight, despite it being a submarine...
Got inspired so I made a little sunbeam shader. It turned out pretty good, and its cheap