NoisyChain's Development Hell
@noisychain-gamedev
Doing games sometimes #GameDev
CROUCH MOVES!!!!!!!! Still need to polish the knockbacks a bit so I can do some air combos when I get them ready #GodotEngine #SakugaEngine #GameDev
Now I'm starting to get a bit concerned about Sakuga's performance...
At the same time I'm experimenting with attack profiles outside hitboxes and an attack level system to make hitbox editing less overwhelming
Thread showing the hitboxes because I can only upload 1 video per post
Going back to develop my own game because why not? Now I'm working on hitboxes for Yotsuba (and making moves work properly now) #GodotEngine #SakugaEngine
More progress to my GDExtension deterministic collision system: CAPSULES, BOUNDING BOXES and STATIC BODIES!!!!!!!! I use bounding boxes for both a naive broad phase and for AABB colliders (which means I don't need to check collisions twice for them) #GodotEngine
GDExtension collision system progress: COLLIDERS! And I also added a signal to return collision info (I don't trust signals very much but let's see)
Okay I FINALLY managed to build the godot-dotnet GDExtension project flawlessly Which meains I'm the most powerfull Godot C# user in the universe now
Playing around with GDExtension a bit by making a 3D deterministic collision system in C++ (and realizing I'm doing everything wrong)
I think I get why people say Jonathan Blow is an asshole now
I'm very satisfied with our ranking! I just knew Vital Charge or Pump Punks would win, they really deserved the top Congratulations to all the participants! Making a game in 1 month is already a huge achievement! Next step: work on the full version of Magica Domain to unlock its full potential
O wow the jam results will come pretty soon eh? I'll have to release the update this week
Going back to add new features to Sakuga, now it's button remapping time!!!!! Next magica Domain build will be full of nice things
This is interesting: more people downloaded Magica Domain for Android than for Linux, and I had at least 2 feedbacks for the Android version I think I need to give more attention to Android then #FightingGameAprilJam2026
Hey yall, remember the #FightingGameAprilJam2026? I forgot to post more progress lol, now we have the fighting part of the game #GodotEngine #SakugaEngine
Guess i have a fun dev experiment for after the jam lol
Showing a bit of my team's game for the #FightingGameAprilJam2026, of course it's gonna be an anime fighter lol #GodotEngine #SakugaEngine
The ultimate rollback test: PC vs Android tablet (It's all local so 0 rollback frames but good to see it just works) #GodotEngine #GameDev
Some delicious new additions to #SakugaEngine including input device selection (and controller support at last!) #GodotEngine #GameDev #FightingGame
My arena fg suddenly is starting to look like a real game (Sorry I'm a bit obsessed with this project I'm going back to the 2D one in a bit lol) #GodotEngine #GameDev #FightingGame
My arena fighter again, this time with projectiles and sounds (Please don't think too much about the background music) #GodotEngine #GameDev
A little intermission: going back to my 3D fighting game experiment and added a state machine system, it looks solid I think #GodotEngine #GameDev
Now Yotsuba can use all the 4 buttons (Now I need to stop having fun and do some art) #GodotEngine #GameDev #FightingGame
A fighting game withoutr fighting is just game (wtf I can only add 1 video) #blender3d #GameDev