nuzcraft
@nuzcraft
Hi, I make games and play Monster Hunter. 🐘- @nuzcraft@mastodon.gamedev.place Profile Image by
I fixed my PSP! I'm ready to get back into #MHFU Complete! New #blog post is out complete with a cool picture from #MonsterHunter Illustrations 1 and a bad gif of my hunter walking in circles. #Gaming nuzcraft.com/blog/2026073...
Hey, I made an announcement post about OLDSTAR on my website nuzcraft.com/blog/2026072... #GameDev #IndieDev #GodotEngine #GMTK
My #PSP got major stick drift so I'm playing Rise instead. Do y'all remember The Carve podcast from back when #MonsterHunter World was announced? #Blog #Gaming nuzcraft.com/blog/2026071...
title screen wip #GameDev #IndieDev @turnipjuice.bsky.social did the beautiful arrrtttt
sMaLL cHaNgEs → drop shadows help with readability quite a bit on the blue panels #GameDev #IndieDev #GodotEngine and I got to practice making sMaLL sHaDeR for it
full screen with new movement rng indicator (coin flipper) very happy with how this is looking atm. I need to make a list of improvements for next so I'm not flying blind #GameDev #IndieDev #GodotEngine #TextMode
unequivocally stoked about this coin flipping animation for the UI #GameDev #IndieDev #GodotEngine #Playscii
AHHHH SNAPPY TWEEN fuckin SLAPS AHHHH #gODOTeNGINE #gAMEdEV #iNDIEdEV #uNFAIRdUNGEON
in need of feedback on this respawn animation.. i'll give you a GOLD STAR ⭐ if you can tell me what its supposed to be and what's wrong with it #GameDev #IndieDev #GodotEngine #⭐ #UnfairDungeon
now that is some nice texture. The shaders make a difference. #GameDev #IndieDev #GodotEngine some subtle scanlines and a little bit of bloom
mockup like this - adding backgrounds to the object tiles, then filling the south tiles with these geometric half-blocks (obviously colored) to give the illusion of islands. I like this vibe. I'm going to try it out (eventually)
the composition isn't quite there, but setting up these textmode style ui background panels has been fun #GameDev #IndieDev #GodotEngine
futzing with resolutions & ui and it's beautiful #GameDev #IndieDev #GodotEngine
proto-achievement code is in and now we can - earn a new skin - equip a new skin - save the new skin - load the new skin now I need to design the part of the game that helps people want to do that #GameDev #IndieDev #GodotEngine
working on showing locked skins and palettes in a simple way. The silhouette of the skin and the name the palette should enticing? maybe the tooltip will give a hint for how to unlock (thinking face) #GameDev #IndieDev #GodotEngine #UnfairDungeon
moving toward some thematic stats at the risk of even more confusion to an already confused player: flux=confusion, agility=time to move, fortune=multiplier. I'm pretty sold on agility, but the others might just go back to what they were #GameDev #GodotEngine #IndieDev flux from fire emblem = vibe
CHECK this GORGEOUS new capsule art from @turnipjuice.bsky.social and read about some new updates to UNFAIR DUNGEON #GameDev #IndieDev #GodotEngine #Blog #Art nuzcraft.com/blog/2026040...
A simple screen and a simple switch. This needs more juice and obviously more content, but this will be good I think #GodotEngine #GameDev #IndieDev
started working on some cosmetics that I want players to unlock - just some basic resources at the moment but its gonna be sick. enjoy autumnal grumpy frog. #GameDev #IndieDev #GodotEngine
here's a longplay with the flipper in the bottom-right. A few bugs to sort through with the implementation, but I like the information it provides #GameDev #IndieDev #GodotEngine
added this little flipper to help show that moving is based on random chance + some juice for the current combo - WIP but liking it #GameDev #IndieDev #GodotEngine
the grey nodes are notes - everything connected to the yellow pencil are permanent notes (curated notes) while everything connected to the purple eye are media notes (mostly outlines) and connecting them together while I'm writing them will give me a trail to follow when I go back
moving away from a pixel font + adding the good buttons #GameDev #IndieDev #GodotEngine
open.substack.com/pub/nuzcraft... #GameDev #IndieDev #GodotEngine #Blog #Newsletter
new #blog post coming to substack #GameDev #IndieDev #GodotEngine it's on my website if you want to read early open.substack.com/pub/nuzcraft...