Onkyo
@onkyo-dev
Building an indie 3D metroidvania deep in the hollow Earth. Follow for gamedev updates and art! More at
Lock-on targeting is getting another polish pass. We’re borrowing a little inspiration from a certain N64 game. #indiegame #gamedev
This lantern enemy was supposed to spot the player, keep its distance, and fire a ranged attack. The prototype only understood the last part... #indiegame #gamedev
Snacks Archive 02 of 30: バナナスプリット 「Banana Split」 Rarely encountered, but recovers a high amount of HP. #lowpoly #indiegame
Progress on a short cutscene from our indie game, a boss reveal in the first dungeon you enter. Setting the mood and scale for what's to come... [WIP]
Same test fight, before and after combat VFX and camera tuning. Weapon trails, hit reactions, and stronger feedback make a huge difference to fast melee combat. #gamedev #indiegame
We built a randomized enemy spawner for testing, then made the responsible game dev decision to load every enemy into it at once. Results:
Snacks 01 of 30: ケーキ「Slice of Cake」 One of many delicious snacks to find in the megastructure. #lowpoly #indiegame
Testing dialog and triggering events in our indie game. This seemed good. #indiedev #indiegame
Sneak preview of the next environment art project we're working on for Onkyo. Wonder if you can guess what it is...
We tried to come up with the perfect low poly creature for our forest biome. One thing led to another...
Doing some testing with lock on and dodging mechanics. All WIP and needs polish, but it's feeling pretty fun so far. #indiedev #indiegame
After more than 5 weeks of dev, this little forest grove is finally finished. It will be one of the first areas in the game. #indiedev #indiegame
New boss character getting stress tested in Blender before making his debut in the game! #gamedev #blender3d
This is the type of crunchy retro 3D look we’re going for with our indie game. #indiegame #screenshotsaturday
Onkyo is a 3D metroidvania where you jump, dash, and bounce around the far future hollow Earth! Still early stages, hoping to put up a Steam page soon 👀 #PitchYaGame #indiegame
This was not the intended double jump mechanic, but I think it might be better #gamedev #indiegame
Working on some basic flying AI today. They find you, follow you, and try not to overlap each other (very difficult) #gamedev #indiegame
Saturday update: polishing up this nostalgic 3DS feel for the forest scene. This will be introduced very early in the game and we want to make sure we get it right. #screenshotsaturday #pixelart
Since we don't have any audio yet, just imagine screaming #gamedev #indiegame