Permaclot
@permaclot
🇫🇮 ⚠️MINORS BEGONE⚠️ Chaotic lurker and artist. Draws & 3D models stuff.
I took last week as a break so I could try irl model painting. It's rough, but I'm happy enough for my first outing. Next time I'll try do better job with the stickers KA-50, love using them in WARNO.
#aeromorph #screenshotsaturday #gamedev - 2 new guns! - Dual SMGs! - AT-Rifle! - Figured out random spray on the projectiles! - "Shotgun" now has multishot! Track: Vanhojen biisien hautausmaa - ShooterTrainingSystems
#aeromorph #screenshotsaturday #gamedev Got something worth showing! -weapon system! -new run animations! -new wind up animations! -new sound effects! -improved upper body animation blending! Track: Spacer - o.u.t 06
no screenshotsaturday this week sadly. I had to rethink my approach on the spine rotation entirely. Look at modifier wasn't doing it.
#screenshotsaturday #gamedev #lowpoly #3D #aeromorph last week was pretty much me learning audiacity. Nothing all that exiting. This week however I started working on the animation code for the weapons and something else...
#screenshotsaturday #gamedev #lowpoly #3D #aeromorph finally tuned the dodge code and animations, added windup animations for boost and high jump. You can still do a high jump instantly after a boosted leap. Also started to learn audio engineering. It's a new field and I got lots to learn.
#screenshotsaturday #gamedev #lowpoly #3D #aeromorph New animations in engine, had to restructure the animation tree with so many animations. track: Takamo - Destination
just like the original TKB 059, the ejection ports are behind the magazine. while based on an actual functioning fire arm, I rather focus more on neat looking guns as my current project is less grounded for the sake of gameplay and tone.
#lowpoly #gamedev #blender3D making one more weapon model and animations before I start to tackle the weapon system in my game.
Back at it with new character animations for Marika! #screenshotsaturday #gamedev #lowpoly #3D #aeromorph track: Xspective_Sense (Neptunium) - Illusion (Original_mix)
Happy late Easter! I'm gonna return to Gamedev. In short my PC broke, but we are back and no progress was lost!
#screenshotsaturday #lowpoly #aeromorph #indiedev -with a help of a friend I we now have slope physics! -high jumps! -long jumps! -Dodges! the making it exist phase is going smoothly! dodges feel weird atm, so I have to look into making them more consistent next week.
New week a host of new features! #indiedev #aeromorph #screenshotsaturday #godot Marika's moveset has expanded! -double jumps! -Hovering! -Boost! -ground pound! - ability toggle between strafe and free movement! shoutout for the playable workshop on YT, their videos and assets have been a big help
My first steps into #gamedev #indiedev ! Blendspace2D was a pain to set up. #aeromorph #lowpoly
#3D #aeromorph #animation #lowpoly #blender Marika getting more legwork in. boost kick and ground pound anims are good to go!
#aeromorph #lowpoly #animation #3D #blender Marika returns boosting on land and air with kicks to boot! I'm done with walk and run anims, all 8 directions each!
EYOOOOOOOWW!!!! This is absolutely amazing! Hot damn such stylish rendering too, This is gonna be my phone wall paper for very long time! Words can't express how happy I am rn, thank you so much!
#lowpoly #animation #blender #oc #aeromorph I learned to how to do animation retargeting, be afraid!