quasilyte
@quasilyte
Indie games developer, ex. compiler engineer I'm using #golang (Ebintengine) to make games Please wishlist my game 😇
Main menu WIP. Still a long way to go... #gamedev #indiegame #indiedev #pixelart
Spent some time working on the game's title image. Here is the comparison: old (~1 hr of work) vs new (~6 hr of work). #gamedev #indiegame #pixelart #indiedev
The game features unlimited action undoing. Move/attack in any order, then ctrl+z rolls the world back, one action at a time. It even restores the selection. Harder difficulty flags can limit it, but the ability for inf undo is there. #gamedev #indiegame #indiedev
Adding magic casting to RunePact. The spell is being cast during the activation turn, but the effects will be applied after the player's turn is over. The order is guaranteed to be the same of the casting order. #gamedev #indiegame #indiedev #pixelart store.steampowered.com/app/4614330?...
Drew some skeletons and zombies for my new RunePact game store.steampowered.com/app/4614330 #pixelart #indiedev #indiegame #gamedev
Dog is flexing it! It's animated with another shader :) #gamedev #indiedev #indiegame #pixelart
@coldember.bsky.social what do you think about shader-based idle animations?
NebuLeet will have even more weapons for its next update. #gamedev #indiedev #indiegame
Another team battle. Kiting artillery team vs close range interceptors. #gamedev #indiegame #indiedev #pixelart #ebitengine
Testing a new weapon for NebuLeet. A couple of shaders can do wonders. #gamedev #indiedev #pixelart #indiegame
You can re-create legendary spaceships like Void Seeker in NebuLeet if you find the right parts and place them accordingly! #gamedev #indiegame #indiedev #pixelart
Which one do you like more? Left or Right? #gamedev #indiegame #indiedev #pixelart
A player uploaded a new spaceship to the workshop, inspiring me to do the same. I love these little PvP benchmarks to really stress your designs. I used a somewhat underrated weapon, but turns out it can be good with a proper coding. #gamedev #indiegame #indiedev
It even had planetary combat once, before it was cut :) The game was quite overwhelming both for me and most playtesters even without it :D You would deploy some units and they would fight in auto battle
There is a visual software editor inside the game! It's like a high-level assembler :D The game can be played without "androids" - then you either command the vessels yourself during the pause, or let them fight on their own (they'll have some auto program to fit their vessel and pilot's INT level)
4 vs 4 combat, every vessel is programmed by a player (so it's PvP) #gamedev #indiegame #indiedev #pixelart
NebuLeet just got 10 more player-uploaded vessels for the campaign! Steam Workshop integration was a good idea :D #gamedev #indiegame #indiedev #golang
I'm preparing the next NebuLeet update cover ^^ #gamedev #indiegame #indiedev