Sean Flannigan
@radnom
Game developer (programmer, designer, etc.) most recently worked on The Plucky Squire. Aotearoa New Zealand
I really like Dogmouthing, as a term for looking busy when people come into the studio to film. From a Call of Duty behind the scenes video. Forgot where I heard the term but it always stuck with me!
Quick plein air kit test on the deck to make sure I've got everything I need before venturing out with it!
I was watching a tv show, Patriot, that had a quote that really connected with me. "You are what you can't stop doing". That's what being an artist feels like.
Sending good vibes to your boy from myself and Nyx who is also in recovery
When you work remotely, you have to celebrate remotely! Many thanks to my partner for the lovely cake! The game launches in just a few hours...
Painting hobby milestone reached: first empty tube (titanium white obv)
What the hell? Nobody told me Pentiment has a Long Finger. Bought it immediately upon finding out.
Found this incredible long tutorial finger in my old reference folder from when I was working on mobile games. it still inspires me today
Reading about raycast troubles in Godot reminds me of this Ray Cast problem I had in Unity way back
This is what I'm working on! I can't wait for everyone to play it ✒️ www.gamesradar.com/the-plucky-s...