reddishgreyyy64
@reddy64
reddy !!! he ! minor bi 🇵🇭 ✞ so retro that i see in 4:3 open your heart, it's gonna be alright ! pleas go to sonicriottproject.neocities.org and killsega.com
sonic 1's manual shows me how to pronounce the kanji. that's cool. i wonder if other books do that thing...
i feel like there's a specific subset of political propaganda that looks like this
heretic (first three episodes) played through dsda doom. yeah i liked this one a bit. its fantasy aesthetic and new inventory menu were cool. sometimes the enemies were a bit hard to see.
rockman 5: proto man's trap either piss easy or inane bullshit. rife with questionable decisions. still fun enough to rank above doki doki panic for some reason
it's her day today. i should really play her games. the clock is ticking... #puyopuyo #ぷよぷよ #アルル生誕祭2026
rockman 4: a new ambition feels good man. jumpin and shootin is tight, fights are engaging, weapons are cool. but, there's some questionable decisions, like wily machine 4, a specific set of dive spikes and the battans.
deltarune chapter 5 cool! i liked the enemies and the world. one of the guys fits into antonblast pretty damn well. one sided krusie, chess theory and friend inside me live on i think. i hope susie finds out how make more voice clips.
sonic 2 (16-bit) eggman's creations look like they have parts with purposes. metropolis was pretty good. i think i felt something in emerald hill, aquatic ruin, hill top and wing fortress. don't remember the others. special stages felt disorienting and i don't think they even work sometimes.
realized that ff1 doesn't automatically equip weapons on the character you choose to give it to and now my chud thief is now doing a noteworthy amount of damage 🎉
sonic 1 (16-bit) really nice! marble was fun, and i liked being a ball. special stages and scrap brain were funny. but, the speed cap makes things sluggish. i dont think mario 1 or 3 were this slow.
when i was younger i thought spring yard/star light was the city sonic lived in. now, i think its' supposed to be an eggman base, with the searchlights and the spikeballs. for my webcomic i'm gonna make a garden city that was there before eggman, cus i already adapted the springs as flowers
sonic daybreak (sage '25 demo) i am now in plaid. feels really nice to bounce and roll around, but i think the zones don't look "sonicy enough", probably cus the object size, and the floating objects look out of place. also, i don't like it when i have to platform across giant flying springs.
super mario world i think movement feels weirder here??? and the level variety is a bit lacking. liked the platforming tho and dragon coins incentivized doing cool shit. found secret hunting rewarding, but i wonder if other people find it too easy. also i think the different art styles is funny