remy siu | 1000xRESIST
@remysiu
founded indie game studio sunset visitor 斜陽過客 • made 1000xRESIST Peabody Award Winner, Hugo and Nebula Nominee www.remysiu.com
Happy 2nd Anniversary to 1000xRESIST! 🥹 Grateful to each and every one of you who played. It was impossible to imagine the love we've received. Thank you for letting us chase our interests and curiosities! To celebrate, here is an alpha screenshot of a previous main menu screen.
Yes that is definitely the proper cake phenotype hahaha. Also this:
1000xRESIST finally on the big screen. Secretary now chimes at you from your controller. Haptics for Mother's death.
NAME OF THE WILL has a NEW DEMO up for Steam Scream Fest 🤫 Hand drawn animation, HK-style. Really stunning imagery and imagination. There are some screenshots I'm itching to post, but I don't want to spoil them! Play the demo now! store.steampowered.com/app/2079920/...
ALSO! Artists can apply to showcase their artwork 💪 vangamegarden.com/submit.html
Are you Vancouver developer with an indie project to show? Vancouver Game Garden is BACK this year. This time at the Roundhouse with 2 days of games + speakers! Submit your game! 💚 vangamegarden.com/submit.html
In this AU, JJ Bean still does french press at all their locations
Our Peabody speech for 1000xRESIST. “This art form is barely unearthed. It’s too early to define it. Fund the indescribable.”
While I'm promoting this, here is a random Lachenmann score image 😂
so I thought “Loveless” (FF7) was some kind of shoegaze noir concert for more than 25 years 🤣
One year since we had to say goodbye to our chunky cat, Ender. 💙 Reposting my eulogy below.
Thank you to @gamespot.com and @emmafyffe.bsky.social for having us at as part of the Game Awards Countdown!!
In 2024, I couldn’t stop reading about… 1) ppl talking about Discovery 2) ppl struggling to make games 3) ppl sniffing the Steam Deck exhaust vent
Returning to Vancouver today! Thank you to everyone I met in Tokyo 🗼 for making it such a memorable stay 🥰
It was really fun to review these pieces with Drew. So much of production is, “Great! Next track!” Very zen for us to be like, “can we move this note head bit? A little more spacing for the bars maybe.”