Rhodenris
@rhodenris
I make cartoons, CG scenes, games, and music. Banner and profile pics by Yoshiunity, from here:
Wasn't planning on taking part in this year's Art Fight, but I changed my mind! Team Comedy all the way! Find me here: artfight.net/~Rhodenris #artfight #artfight2026 #artfightteamcomedy #teamcomedy
Day 32. Player sprite implementation is now complete. Added some decoration to level 5 as well as level 2. #indiedev #indiegamedev #gamedev #trevthetreasurehunter
Day 31. Resuming development! :D Player sprites are finished and are almost done being implemented - needs a few tweaks. Trev sprites created by gandalfhardcore on Fiverr, check out his work here: www.fiverr.com/gandalfhardc... #indiedev #indiegamedev #gamedev
Day 28. Added decorations to level 4 as well as a few sound effects and a background tune. #indiedev #indiegamedev #gamedev #trevthetreasurehunter #platformer
Day 24. Some more work done on level 8 (it'll look much better than this, promise!) #indiedev #indiegamedev #gamedev
Day 23. Little more work done on level 8, some decoration tiles have been tweaked, and the player object now has a sprite! #indiedev #indiegamedev #gamedev
Day 22. More work done on level 8, as well as added some new decoration tiles to give it an "abandoned hideout" vibe. These tiles were from a cancelled game project. #indiedev #indiegamedev #gamedev
Day 21. More work done on the instruction screens, some changes made to a few of the levels, and the gun indicator sprite has been improved. #indiedev #indiegamedev #gamedev
Day 19. Little more work done on the next level. (Keep in mind that the game is still a work in progress and elements are subject to change.) #indiedev #indiegamedev #gamedev
And here's the protagonist himself, Trev! #ocdesign #characterdesign #indiedev #indiegamedev #gamedev
Day 17. Started making the level transition screen. #indiedev #indiegamedev #gamedev
Day 16. Minor work done today - game logo is done, as well as begun work on a proper menu (design subject to change). #indiedev #indiegamedev #gamedev
Day 15. Begun implementing the pause function, as well as a little more work done on the shooter enemies. #indiedev #indiegamedev #gamedev
Day 14. Level 7 almost done, plus begun implementing a stationary shooter enemy. Also fixed a bug with the ladder climbing. #indiedev #indiegamedev #gamedev
Day 13. Level 6 done, plus a new enemy added as well as begun implementing another hazard. #indiedev #indiegamedev #gamedev
Day 10. New enemy added, more work done on level 5, and fixed a player death bug. #indiedev #indiegamedev #gamedev
Day 8. Teleporters implemented as well as another enemy. #indiedev #indiegamedev #gamedev
Day 7. Started making another level and begun work on implementing teleporters (the little white "portal" at the bottom of the screen). Decided to ditch the time limit and work on the game at my own pace. #indiedev #indiegamedev #gamedev
Day 6 of 14. Another level done, player movement has been tweaked, treasure graphics have been updated, and two enemies added (one to be fully implemented). Need to get a move on as I haven't made as much progress as I would have liked (the joy of procrastination!). #indiedev #indiegamedev #gamedev
Day 5 of 14. Player can now shoot when they find a gun, fire hazard now implemented, and another level done. #indiedev #indiegamedev #gamedev
Day 4 of 14. More graphics done, more sprites created. #indiedev #indiegamedev #gamedev
Day 3 of 14. We got some graphics and an improved HUD. #indiedev #indiegamedev #gamedev
Day 2 of 14. Implemented HUD and a few score pickups. #indiedev #indiegamedev #gamedev