schulenheimer
@schulenheimer
blender enthusiast and wannabe musician occasional very good jokes in german listen to my noise
found a new toy #tixl like blender open source tixl.app fully gpu accelerated the particle sim runs with 60 fps runs on linux via bottles
ngl, attempting somewhat like CAD modelling was harder than i thought. gives a whole new perspective 🐧
@somekevin.bsky.social made a cool edit of this little wireframe screenshot 🦆
things kinda come together. not perfect, but at this time i dont really care anymore 💀
also had to undistort the parameter space when filling the grid back up with the new points. pretty easy solution but it was a real headscratcher
after these two passes there is a maximum difference of ~0.3mm which is still too large
revamped this whole intersection/trimming thing for like the third time the triangle intersection and subsequent UV sampling gets pretty close to the actual surface/surface intersection. reevaluating these new points and projecting them onto each others normal plane gets even closer. #geometrynodes
old graph / new graph with the essential boundary intersection tests and logic sitting in the two bigger node groups in the middle
cleaned it up more. i had somthinge like this working previously but i was kinda a mess and was still prone to errors, due to said messyness
started to write this coons patch in python but scrapped it and made it in geo nodes instead. (little bit of python for the object and modifier creation though) #b3d #python #geometryNodes