Small is Beautiful making Mega Drill
@smallisbeautiful
Wishlist Mega Drill on Steam! We're a small start up #indiedev studio. Most of our games are free and can be played on itch.
When you pet your cat before he ignores you and the concept of boundaries #indiedev #casualgames
What's happening? Please stop! I'm going camping for a few days and I will miss the big round number if y'all keep going like that!
Dragonsweeper. I think that's my best time on a full clear :
Just received this comment on Deep Forest. 😭
I've put Mega Drill on hold for weeks. 1) I was working on another project and 2) I didn't know what to do with it anymore. It has way too many moving parts and a confusing UI. I've worked at simplifying the mechanics and UI and I think I'm on to something. #indiedev Left is new. Right is old.
Cat design clearly needed more work. Look at this guy now! 🙀 #indiedev #clipstudiopaint
This going to be my haul for this steam summer sale : #imtotallyplayingthisforresearch #indiedev
Yeah, wash that face you dirty little cat! #indiedev #gamedev #clipstudiopaint
Progress on my little old-school jRPG style fighting system. I'm using this project to do a lot of R&D on some animation and sequencer components for Game Maker. Yes, I'm using a FFV sprite sheet as a placeholder #indiedev #gamedev #gamemaker
Progress has been made on my jRPG combat system. Next : make the enemies attack and die. End combat.
Last thing : what is fun with the "update" call is that I can easily create a "fast forward" feature by just calling it more than once per step. Example : game_speed = 4; repeat(game_speed){ mv.update(); } Tada! Four times as fast! Next time I'll talk about my new state machine "component". 7/7
Quick and easy to implement! This is the result of the few lines of code above: 6/7
And now for the good part! Add the component to any object with one line of code: mv = new comp_mover(id,{ }); Then add an update call to the step event: mv.update(); And that's it! You got movements and collisions on your object. Just have to add a tile layer to draw collisions in the room. 5/7
The idea with the re-write is to recreate these features as pieces of code that are easy to add to any Object. Something like "components" in Unity (I think?). The first part I did was a "mover" object that handles movements and collisions. Here's a part of it : 3/7
Day 3 : Got a basic turn going : choose a weapon to attack, select a target, the turn starts with you attacking the target and enemies attacking you. Next : having the enemies die and ending combat.
Been casually working on this for the past two days so I guess my progress is not too bad.
New animation. #indiedev #gamedev #clipstudiopaint
Unexpectedly good thrift store haul today. Two classic rock vinyl in very good condition: Led Zeppelin - Presence Rolling Stones - Their Satanic Majesties Request