Soundole🌱
@soundole
AKA Peter Anthony Smith, a Sydney-based musician and game-dev who teaches at the Sydney Conservatorium, manages the Da Capo Music second-hand sheet music store, and covers video game music on Youtube. Vegan for the animals.
My tiny PICO-8 train simulator, PicoTrains, is on sale as part of the Steam Train Fest! I'd love for you to check it out!🚂 store.steampowered.com/app/2849980/...
I went for a bushwalk with my brother around Bomaderry Creek today—what an incredible place to explore!
Whenever I need to re-acclimate to the bass clarinet, I dip into the bassoon study repertoire! This poignant and expressive study comes from the McDowells etude book.
I don't watch the numbers much these days, but this is still a milestone worth appreciating! Thank you to everyone who has taken the time to listen to any of the stuff I've made. What a journey the last 17 years have been!
I really like making little games as gifts for people, and this year I'm going well-outside of my comfort zone for my wife's upcoming birthday—I've learned just enough to get something running on real Game Boy hardware! It's surreal and beautiful to witness my creations on this screen!
Map Map is shaping up to be one of my games of the year! You use real cartography skills to plot locations on island maps—it's incredibly rare to experience puzzles with such open-ended solutions!
Last recording at the Con for the semester! This is Salviani's Oboe Etude No. 8, recorded with Ilaria Ramirez!🎶
My work with the E-flat clarinet has come to an end for the semester; I'm slightly more comfortable on it than I was about a month ago. As a fitting swansong to my time with it, here's the last etude from Colin/Bower's 'Rhythms Complete'!🎶
This is Double Dodge, my submission to #tweettweetjam 11, a game jam challenging entrants to write something using only 500 characters of code! It's playable in browser now—try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge #gamedev #PICO8
I have something ready to submit to #tweettweetjam! This is juuuust squeezed into 500 characters! #PICO8 #gamedev
This is my minimum viable product—it has a score and gradually increasing speed. Next step is to crunch this right down and see how much space I have left! #tweettweetjam #PICO8 #gamedev
I'm excited to make another game for #tweettweetjam, a jam challenging people to make something using only 500 characters of code! I fleshed out a proof of concept tonight; I'm very confident I can get this under 500 characters. I hope I can fit some nice presentation in too! #pico8 #gamedev
It turns out that the E-flat clarinet is pretty well-suited for emulating medieval wind instruments! This is a 14th-century Italian tune called 'La Rotta'💃
Little off-the-cuff recording made today with Ilaria Ramirez and Jacky Li! (Part of the Rondo from the James Hook Op. 83, No. VI Trio [arr. Voxman])
Another jaunty little study by Charles Colin! This is No. 11 - 'Dig-It' from '35 Original Studies in Modern Rhythms'!
I'm continuing to work my way through recording all of this book of studies as time allows! This is 'Comin' On', from '35 Original Studies in Modern Rhythms' by Charles Colin!
Every so often, a programming question floats into my mind and I can't do anything else until I figure it out. Today, I wondered—could I make a version of snake in 500 characters of code? Apparently, yes! Source code in the thread!💾 #PICO8 #tweetcart #gamedev
This spritely little prelude comes from woodwind teaching materials written by Jacques Hotteterre le Romain in 1719. It sits quite nicely on the EWI!🎶
A little technical study; a harbinger of the imminent teaching semester! This is No. 5 from Blatt's 24 Technical Exercises🎶
After working with simple solid-colour mockups for over a year, it's so nice to finally see what the finished game will look like! 1 screen down, around 49 to go😅 #PICO8 #gamedev #indiegames #IndieGameDev
Everything is hooked up so it's now gameplay-complete! I did a 100% run tonight, and it took me about 45 minutes; I'm expecting it will probably take new players 1-2 hours. Now begins the very long process of making it pretty! #PICO8 #gamedev #indiegames #IndieGameDev
This is probably the hardest compulsory screen in the game—very possible, but very tricky!☠️ #PICO8 #gamedev #indiegames #IndieGameDev
Form's a bit shaky, but my maximum bench is still improving slowly! This is 3 reps of 70kg—a new personal best!💪