The first step towards a "smart bevel" in Blender... Now all I need to do is fill the gap, how hard can it be? 👀
Non destructive panel lines using normalMagic 2.0 #normalMagic #b3d
Godot devs on Linux: Change this editor setting if you're on Wayland (I imagine most folk at this point). Over doubled performance for me ⚡ I was concerned that the editor ran better on Windows and I'd have to go back, now it's the other way around 😎
Smooth shore distance. Hopefully I can use this single map for rock splashes and beach waves 🤞
Not quite what I was going for but neat to look at: Stylized ocean in #GodotEngine
Experiment with screen space shadows in #GodotEngine (in a surface shader)
90% geo with a shader to put green on upwards facing bits. Very subtle textures, here's a shot before I added textures. I'm making use of normalMagic's "Smooth Normals" to improve the geometry's normals: spaghetmenot.github.io/normalmagic/...
normalMagic 2.0 example file now available! - Every new modifier demonstrated - Descriptions for each example - Several workflow tips and insights #normalMagic #b3d
Topology-independent panels using normalMagic 2.0 Keep those cages simple! #b3d #normalMagic #blender
Thanks for the feedback! Yes the battery i did in 5 minutes just before posting 😅. I'll revisit before adding to the example file! It has a release on the back loosely based on this kind of 18V battery.
Nested trims from a simple cutter with normalMagic 2.0 #b3d #blender #normalMagic
All non-destructive detail using normalMagic 2.0 modifiers. Beta now available! #b3d #blender #normalMagic #geometrynodes
automatic UVs have never been more stable! Check out uvFactory if you haven't already 🏁 #b3d #blender #geometrynodes
Playing with stacking #normalMagic's Boolean Extrude (available in beta) 👀
whack a bevel + standard subdivision modifier on after and you get a lovely final mesh from a stupidly simple cage
Tried to implement "sticky instances" My boys just won't behave themselves though 😑