Tim Knezevich
@tcknez
Owner/Developer @ gamesun Working on Shine / LightScript Studio. A lighting and sound effects designer and playboard for ttrpgs. Design, automate, and trigger sound and light effects for your ttrpg campaigns.
This morning I was able to bump my pre-alpha version forward for the first time after almost 2 years of failing to get a prototype working. I now have something worth versioning. 20 years of coding for this little number to be worth advancing at 6 am on a wednesday... Im so proud of this thing.
Soo.. I felt so inspired by the Picasso exhibit the other day that a back burner idea for game suddenly sprang to life in my head. Here is my concept art for 'Have a Nice Day'. A rage/relaxation game about mental health. Maybe looking for a publisher for this one. #gamedev #indiegame
#gamedev In Necronuats you will assign an element 'type' to every unit you create. Which helps bind the lore of your units to the mechanics of the game. Every element has one other element it is weak against and one it is strong against. This adds unpredictability to the battlefield beyond stats.
This is the ARCS model and if you are all interested enough, like and follow. If I can get 20 likes or new follows, I am happy to make a series about how you might apply some behavioral psychology to your #gamedev + marketing and hopefully I can start contributing to this great community.
Working on my intro to my video marketing posts. What do you think? First post soon to come. #gamedev