techmuse
@techmuse
He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine Links:
Now starting Kingdom Hearts, been interested in the series for a while so now I’m hopping in
Just finished Ocarina of Time 3D for the first time yesterday, and overall I had a pretty great time! Feels good beating a 3D Zelda for the first time heh. The world was fun to explore, the soundtrack was beautiful, and the dungeon design is rock solid, especially for this being Zelda's first 3D 1/3
Managed to complete the Shadow and Spirit Temple over the past few days in OOT3D! Now all that's left is Ganon's Castle
Completed the Fire and Water Temples in OOT3D over the past few days, the Fire Temple was pretty great, and I found myself enjoying the Water Temple thanks to 3D's improved item management with you easily being able to take off the Iron Boots. Can only imagine how tedious it was in the original
just completed the forest temple in OoT3D! really well done for the first adult dungeon
Just finished Donkey Kong Country: Tropical Freeze and yeah its absolutely one of the best 2D platformers I’ve ever played, the tight and creative level design, beautiful environments, sick movement, and one of the best soundtracks in any game period. 10/10, you need to play it
Here's a thing that happened while I was playing around with some message loading functions
#RhythmHeavenGroove was bored and decided to get some code hacks up and running! Huge shoutouts go to @conhlee.nl for finding the main loop that I placed my hook at and @furitty.bsky.social for helping me fix a crash and for LibHakkun (github.com/fruityloops1...) as a whole!
Just got done watching Madoka Magica in a discord watch party with friends earlier today and I had a great time! Loved the characters, the animation, the horror, and the twists were highly enticing. And don’t even get me started on that ending. 9/10, go watch
As a fun bonus here's all of this running on real hardware, for those curious, said image got a lot of positive reactions when I posted it on the Archipelago Discord server which is always nice to see (6/7)
Last but not least here's a clip that's the result of me looking into item spawns! Something I noticed is that the dropId (essentially an item's ID number) has to be for items that are already in the level/assigned to an actor, else the game will crash upon spawn (5/7)
Here's a clip of said fix (Also you can see me trying to play around with modifying UI text at runtime): (4/7)
Weapon upgrades have also been implemented! This is clip is from an earlier version where the weapon upgrade screen doesn't get automatically refreshed after receiving an upgrade, which has since been resolved (3/7)
Since then, I've made some improvements such as limiting it to about ~5 messages on screen at once and adding a line limit, but it's nice to know that the word wrapping and all works (2/7)
Been a few weeks so here's the next wave of updates for the Archipelago randomizer that I've had posted on the Archipelago Discord server for some time; starting off, I got around to reimplementing my chat prototype! (1/7)
Just now finished Ratchet and Clank, overall a pretty good game even if it can be a bit rough in some spots. fun writing, characters, gameplay, worldbuilding, and did I forget to mention that soundtrack? 8.5/10
Someone on the archipelago discord asked me what the to-do list was like, and here's what I can think of from the top of my mind
Another thing, I made it so that item receiving finally works for scrolls, and I got the Sunken Scroll location checks in a working state!
From over a month ago but here's some more progress: I got location registering working after you beat a level!
look ma i drew a triangle (currently taking a stab at learning opengl through learnopengl.com had some trouble getting the triangle to draw as i had misread the learnopengl pdf and put some of the shader setup and binding calls in the right place, but i got it working
#nowwatching Steven Universe Future, very interested to finally watch this after so long because of how divisive the reputation is online
why did they make the new default dark theme in vscode look like this, like why are the variable names white at least you can easily switch back to the previous dark theme but still
recently I've started work on the APWorld side that's written in Python, that defines the locations, items, rules, and pretty much anything in a world. thanks to the APQuest example for how a world is structured, I got it to generate a multiworld on minimal accessibility, full accessibility still
funnily enough 3 days ago a PR by developer KScl was merged that rewrote the data package caching to improve performance and memory efficiency via the methods shown here: github.com/N00byKing/AP... it's pretty awesome, so I'll give it a shot and see how it goes
the crashes were was largely because of the function parseDataPkg, which parses the data package json recieved from the AP server upon connection, I ended up rewriting it to use iterators over range based loops and used references wherever I could