torcado
@torcado
hi i make games and websites torcado.com torcado.itch.io
aaah this is fantastic!! i really love how the combination of bullets for points and shooting one at a time makes for a really delicate risk/reward for the player, making you want to stay in the center of danger as long as you can last. the subtle nudging adds a lot to the difficulty. best is 1642
really good, this might be the hardest to control i've played yet. it really emphasizes the self-guided risk/reward. best so far is 109
your brain is so beautiful. figuring this one out was so enjoyable, i feel like ive never interacted with a game like this before, in terms of mobility. really difficult, but the flow state is so fun. really nice music too my best is this much
ough this is so good. and really hard, it's like i'm constantly running a collision solver in my head. i love the dynamic colors and sounds. really neat subtle mechanics, like having a bit of control over where orbs spawn. best is 71
this is so tricky but so good. despite its simplicity everything feels consciously designed, e.g. the colored bars existing closer to the opposite side self-balances with those sides being safer for that color. really fun mental coordination switching between keeping track of each color. best is 74
damn this is hard!! i really enjoyed figuring out the controls. really challenging, really satisfying. best so far is 10
haha no worries! oh man i love this. keeping track of time is so difficult and soo satisfying, im surprised i havent played more games that focus on this as a core mechanic. this is a perfect embodiment of self-balancing, getting higher scores requires putting increasing difficulty on yourself
really fun! the timer length feels perfectly matched to be really difficult but not impossible to grab everything. really good music and art
sorta tangential, and not a manifesto, but I think about harmonyzone's definition of a video game a lot. it's much more interesting to reflect on something like this, even if it's a joke
this looks great :) I wrote a pixel upscaling algorithm a while ago that you might be interested in, it's structurally similar to xBRZ but it's resolution-agnostic, so it may be nice for 3D depending on what looking for: torcado.com/cleanEdge (godot implementation: gist.github.com/torcado194/e... )
updated! pico-8 wizard @werxzy.itch.io provided some really nice optimizations, now it runs flawlessly even with the funny 3d mode enabled :) I also made some improvements to the physics system. now carried objects behave much nicer, no more double pushes!
here's a demo: torcado.com/blog/simple-platformer/torc_platformer_b.html (.p8 to download)
As promised, here's a writeup of how this system works :) torcado.com/blog/simple-platformer There's a playable demo and download for the p8 cart on that page. It's CC0, do whatever you want with it ❤️
ive been working on a writeup for all of this. have some fun water effects in the meantime