TrishaDev
@trishadev
Enthusiast of vintage computers and retro games. What excites me most is the challenge of building my own game entirely from the ground up ~ a personal project I pursue purely for the joy of it! Human | She/her | DMs are closed.
While tweaking some variables in my default shader, I accidentally created this result. Now I'd like to expose it as an effect parameter ~ a kind of luminance threshold and grayscale, but "without" doing some post-processing. 💃 #GraphicsProgramming #GameDev #IndieDev #Vulkan #PureCSharp #DotNet
have a couple of loose, but I prefer keeping them boxed, coz I like box art 🤭 especially the Zelda series. I have the entire The Legend of Zelda amiibo collection that will not fit on my shelve💃💃💃
Got the shininess settings I wanted for my PBR implementation. It took a bit of tweaking, but e'm really happy with how it's looking at the moment 💃 Still room for improvement! 😊 Credit : Boots model from SF, CCA #GraphicsProgramming #GameDev #IndieDev #Vulkan #PureCSharp #DotNet
WIP Integrated ORM map feature💃but still need to choose which texture channel is used by the artist 🎨for each map. It would need a controls for adjusting the intensity or influence of each channel color.🧮 #GraphicsProgramming #Vulkan #GameDev #IndieDev #PureCSharp #DotNet
✨ Fixing my TBN for my PBR to make the shading look much more natural. Still tweaking it, but I'm really happy with the results so far! 💖 Playing with Master Chief model while waiting for Halo evolved 🎮 #GraphicsProgramming #GameDev #IndieDev #Vulkan #PureCSharp #DotNet
My WIP PBR said,"Trust the process."💖✨All the essential maps are showing, the final color is still on its villain arc. We'll fix her later ~ today we're celebrating the small wins.💅🎉 It's Halo! Master Chief!🤭 #GraphicsProgramming #GameDev #PBR #Vulkan #PureCSharp #DotNet
Nothing much today, just having fun tweaking my height map settings and trying out different values to see what works 💃 #GraphicsProgramming #GameDev #IndieDev #Vulkan #PureCSharp
Nooo, e'm not procrastinating 😭💅 e'm just having a tiny existential crisis trying to implement PBR. Like, seriously... how many maps are enough? At this point I'm collecting maps like they're Pokémon. ✨ WIP ~ Not all maps are working yet 😅 #GraphicsProgramming #GameDev #IndieDev #Vulkan #CSharp
Handling animated meshes is really a pain, all of my previous posts didn't receive lights outside of the environment, also why the f* HLSL doesn't have an inverse function! lol, nywayz it's working now with exaggerated light colors to test 💃 #GraphicsProgramming #GameDev #IndieDev #Vulkan #CSharp
Anyway, just a quick update~after months of trying, I finally got this running on a Mali-GPU Tablet. 💃 Dealing with Vulkan on Mali has been challenging, at least on my end.😐 #GraphicsProgramming #GameDev #IndieDev #Vulkan #MaliTablet #CSharp #DotNet
I’m honestly obsessed with what just a simple two-texture map can do ~ like, give me a base color and a normal map, and suddenly everything looks so much more alive. It’s giving min effort, max impact energy✨ #GraphicsProgramming #GameDev #IndieDev #Vulkan #CSharp #DotNet #MarcusFenix
I’ve been working on this basic effect, and OMG I just realized the normal wasn’t even working until now 😭 this hangar has sooo many details, geez ✨ #GraphicsProgramming #GameDev #IndieDev #Vulkan #DotNet #CSharp #NoVideCode
Satisfied!💃of adding full control over front and back shadows~ being able to make them subtle or adjust them using subtract or multiply modes. There’s still no PBR yet, just Albedo and Normal maps w/ max sampling of 8. #GraphicsProgramming #GameDev #IndieDev #Vulkan #CSharp #NoVibeCode
The issue with skinning is Normals, Tangents, and BiNormals need to be Recalc😪, coz the lighting must correctly conform to the light direction. a bit complex on my part, but I hope I got it in the main environment light source.💃 #GraphicsProgramming #GameDev #IndieDev #GameEngine #Vulkan #DotNet
I think this time around, the shadow is correctly positioned against the light, 💡 and the objects are darker too, but brighter facing it ~ but it still needs a lot to improve. 💃 #GraphicsProgramming #Vulkan #DotNet #CSharp #GameDev #indieDev #HobbyEngine
Nyek, there’s a bug in that feed; ☺️ of course, the shadow should move when the main light source changes. 💃 #GraphicsProgramming #Vulkan #GameDev #IndieDev #HobbyEngine #DotNet #CSharp
I’m bad at math, but who even am I without the fascinating Cos and Sin?💃My environment light depends on Latitude and Longitude using Cos, Sin - and honestly, the right lighting position can have a visual impact✨ #GraphicsProgramming #Vulkan #GameDev #indieDev #HobbyEngine #DotNet #CSharp
Marcus Fenix model from Gears of War 💖 Just testing my character animation, and I’m so happy it worked smoothly from — Mixamo → Blender → GLTF -> Znb( My mesh format ) with zero fuss ✨💃 #GraphicsProgramming #Vulkan #GameDev #HobbyEngine #DotNet #CSharp