Umeshu Lovers
@umeshulovers
🎮 Independant video game studio 🎨 Visual development studio ▶️ Play Danghost: 📱Graine available on iOS & Android now!
Key art and background we created a couple years ago for the game Claire's Chronicles. Toying with the 1940's visual identity was pretty fun.
Today, we have another image created as we were working with Ankama, this time on Savara, which released back in May 2025. We delivered the key art that you can find below, and a few other images which were used to illustrate the game's Steam page.
Images may take different forms. In 2024, we worked with Ankama and created a few visuals, including this specific piece, where we created the image and also added the animation bit on top of it. Real fun stuff.
Let's end the week with a bit of fantasy, shall we? Here is a image we created for Wraithmarked Creative, as they were working on a new, deluxe edition of Marie Brennan's The Memoirs of Lady Trent. Dragons make anything look cooler...
Key art we created last year for After Light Fades, a sweet puzzle game created by Orchid of Redemption, and published by Lamplight Forest. The game released back in June 2025 on Steam, go give a try!
In 2023 we teamed up with Insomniac, who were looking for new visuals for their Day Trip Festival. We were more than happy to oblige, creating illustrations for the 2024 Seattle and Long Beach editions. We stroke back with images for the '25 editions. Which one is your favorite?
2D and 3D versions of Claude Monet and Berthe Morisot we created for Excurio and the Musée d'Orsay, for their special VR experience celebrating the birth of Impressionism.
Here are several other illustrations we created for the MOBE. The oceans can be all sort of things: beautiful, mysterious, even dangerous... Artists of all times and places have tried to replicate these various facets in their work - so let these be our modest contribution!
Sharing with you today: some massive images we created for the Musée d'Orléans pour la Biodiversité et l'Environnement (MOBE). These visuals, probably the largest we ever created, were used throughout the exhibition as a mean to illustrate MOBE's storytelling.
Quick showcase on the work we did on the monster. As you can see, we took a very "kawaii" approach at first, but based on our partner feedback, we had to tone it down a little bit. We rapidly landed on the look they were looking.
Concept art we provided to Mathematic Studio as they were working with Oscar-nominated and Ammy-winning Kirsten Lepore, on the musical short "Whatever It Takes To Get Through The Day". More on our ArtStation : artstation.com/umeshulovers...
But Magic... just keeps the magic happening. They might actually be wizards! This illustration for the Magic the Gathering / Avatar the Last Airbender collaboration, which launched recently. It features Appa, the sky bison caught in a difficult situation, to say the least.
We've had a strong relationship with our friends at Wizards of the Coast for a few years now, which resulted in our team providing art for several Magic cards recently. Today we would like to share one more image, based on an IP we never thought we'd work on (or at least, not in this context).
Promises are made to be kept! We have a second illustration created for the Magic The Gathering / Sonic the Hedgehog collaboration. This time, it's one of Eggman's robots, with a giant hammer and probably too much energy. We may have more cards art coming, so feel free to take a guess!
Last year, Wizards of the Coast released a Sonic cards set and we were happy to be among the few artists who worked on it. We created illustrations for two different cards, including this one. We'll share another one in the coming days, so stay tuned for more!
Western Europe is getting hit by an early heat wave, and we're all looking for fresh air. We thought these backgrounds and concept arts we created 4 years ago for Bossa Games' I Am Fish might help!
Last year we had the chance to team up with @hodderbooks.bsky.social and created this cover illustration for The Palace Beneath The Sea. The book is already available, so if you get your hands on it, let us know!
Here are the four Brawl Stars (@brawlstars1.bsky.social) spash arts we recently shared with you. Which one is your favorite?
As promised, we have one last @brawlstars1.bsky.social splash art. This one was used to unveil Frank (one of the many Brawl Stars' playable characters) newest skin. We were thrilled to see how the community reacted when it was first shared by the Brawl Stars social media team!
Following up on our latest post, here is another piece created for Supercell's @brawlstars1.bsky.social . We had a lot of fun creating this scene where two characters are about to fight, with a charismatic pose for the main protagonist and dark energy flowing in the room.
Oldies but goldies: some early explorations from our team as they were working with Nickelodeon Animation Studio on Star Trek: Prodigy, which first aired in 2021. 🚀Find more on our ArtStation: www.artstation.com/umeshulovers...
Today we are sharing with you a visual we created for OwlCrate's edition of Overgrowth, a scifi novel written by Mira Grant, in which our good ol' Earth is on the verge of being invaded by alien carnivorous plants. The setting obviously made for an interesting cover, as you can see!
2 years ago, we had the opportunity to team up with Memory Palace Records, as they were working on the release of FLY's Lucid Dream EP. They had a good idea of what they wanted, and interestingly enough, they referenced several concepts from our very own Forest of Liars project.
The week-end is almost upon us! Have you considered playing a nice board game with your loved ones? Today we are sharing another board game box art. This one was created for Jumbo's Lost Island - Stratego, for which we also delivered images for a few gameplay elements.
Box art we created last year for Gamewright's Dragon Isles, the third edition in their Dragon series. The team was looking for a japanese interpretation of the creatures (the serpent-like shape, the horns, fur and long mustaches, etc) while maintaining the feel of the two previous games.
Beside the obvious fun factor when we share them, working on such images allow us to toy with some of our favorite IPs and characters, and try out new things. Which one is your favorite?
Last week our art director shared a few concept arts from a new Super Smash Bros game we were supposedly working on. We hadn't planned to mislead anybody - releasing it on 04/01 made things pretty obvious - but the feedback was amazing, so we felt like expanding on that a little.