Unemployed Chicken
@unemployedchicken
Indie Game Developer. Join me in my journey to learn 3D game development!
Giving the Main Menu UI a facelift! 🎨 I've swapped the static background for a more dynamic one and I'm in the middle of redesigning the button system. How's it looking so far? . #GameDev #IndieGameDev #MadeWithUnreal
Spent some more time with #UnrealEngine's Landscape Editor and finished this small jungle level! 🌴 I'm finally getting comfortable with terrain sculpting and foliage painting. What do you think? . #GameDev #IndieGameDev
Finally taking my first steps into the Landscape Editor in #UnrealEngine! Now my goblin has somewhere to explore... and probably cause trouble. 😅 What do you think of the aesthetic so far? . #GameDev #IndieGameDev
Aiming is now in effect! And I can pew pew pew! Time to make the magic happen! 🪄🪄 #GameDev #IndieGameDev #UnrealEngine
First time creating an animation in #UnrealEngine! 🎉 I combined a static pose from #Blender with a premade Unreal animation. Getting the blend right was a bigger challenge than I expected, but I'm really happy with the result. Now I'm ready to make more! #GameDev #IndieGameDev
I was mentally preparing for a long, complicated animation retargeting process in #UnrealEngine... Then, at the last minute, I found a tutorial showing UE5.4 added automatic retargeting. 😅 Turns out it's only about 3 clicks! 🙌 www.youtube.com/watch?v=MxMA... #GameDev #IndieGameDev
One issue I ran into was having no way to return to the Main Menu while testing. It was way more complicated than I expected 😅 Problem solved! I thought it would be a simple feature to add... turns out I was mistaken. 😂 #GameDev #IndieGameDev #UnrealEngine
Lazy Sunday #GameDev ☀️ Finally getting the character controls set up! Now we can run freely around the map and get into all sorts of shenanigans 😈 . #IndieGameDev #UnrealEngine #MadeWithUnreal
My assistant Mani got me some tea! 🍵 Now we are ready to take on some #Blender weight painting! . #GameDev #IndieGameDev #GameArt #MorningGameDev
Be honest Game Dev's… We've all fought this battle a few times. 😉 #GameDev #GameDev #IndieGameDev
Tried exporting my skeletal mesh the free way. But after fighting it for way too long to get it to work, I threw in the towel 😅 Giving Auto Rig a try. I've heard it plays nice with #Blender and #UnrealEngine. #GameDev #IndieGameDev
Welp… this didn’t go as planned. My goblin’s eyes and teeth refuse to stay in his head 😅 Turns out a rig on top of a rig on top of a mesh doesn’t play nice with simple weight painting. Back to the drawing board. . #GameDev #Blender #UnrealEngine
Ooof… that’s a lot of lines. I would raise this guy’s eyebrow… but I need to find the user manual first 😅 #GameDev #Blender #UnrealEngine
#UnrealEngine uses 3 files for texturing. 1st is for color, 2nd for normals. 3rd is a combo of AO (R channel), Roughness (G channel), and Metallic (B channel). #SubstancePainter expects these separated before you can use them. #GameDev . PS: Yes, these are the same image! 🤯
My changes weren't big, but my excitement is! ‼️🤩 I figured out workflow of taking a purchased asset from #UnrealEgine and exporting #Blender and #SubstancePainter for edit. It was exciting to see my changes come to life in the game! . #GameDev #IndieGameDev
I'm working on bringing #UnrealEngine assets into #SubstancePainter for retexturing! The ability to make purchased assets look cohesive can set a game apart AND speed up the development process. Both are something I as a #SoloGameDev could use! . #GameDev #IndieGameDev
Just got my #UnrealEngine achievements triggering #Steam achievements. Because nothing motivates players like the sweet achievement unlocked pop. 🏆 . #GameDev #IndieGameDev
If you don't unlock a single achievement, did you even play the video game? 😂 Working on hooking up #UnrealEngine to #Steam achievements! . #GameDev #IndieGameDev
I eased back into #GameDev with a toon shader tutorial and loved it. Huge shoutout to Evans Bohl’s guide — highly recommend it if you’re learning shaders in #UnrealEngine. www.youtube.com/watch?v=mzyd... Here’s how mine turned out! 👇 #GameDev
I started building a settings system before I got COVID. I was able to get the implementation to work! You can now open Settings and change how the game feels and sounds. Sadly it is not wired into audio or graphics yet. just saves the values. That's a future me problem😅#GameDev
I managed to finish texturing my goblin and import it into #UnrealEngine during my COVID recovery. Attempt 1: looked nothing like #SubstancePainter 😅 Attempt 2: much better, but it turns out the teeth, body, and eyes import as separate objects as a static mesh. #GameDev
Happy Valentines day all! Thought I'd spready the love and share my goblStill plenty to do, but here’s my progress on texturing the goblin so far. How am I doing? 👀🎨 . #3D #GameArt #3dModeling #GameDev #ScreenShotSaturday
Sculpt pass 2 complete. He’s still ugly… but now it’s intentional. 😌 Texturing up next! 🎨🧟♂️ Let me know what you think so far! . #Blender #GameDev #IndieGameDev #Blender #3D #GameArt #3dArt #3dModeling #DigitalArt
Welp… tried to start round two of sculpting. Something went very wrong and now I’m giving my goblin a mani-pedi. 🥴 #ScreenShotSaturday #Blender #GameDev
Seamless travel's working! Forgive my friend... his computer was not built for speed 🐌😂 Implementing was far from seamless 😭 Lesson learned: be cautious with GameModes. Setting seamless travel up too early creates a host of problems. . #gamedev #UE5 #IndieGameDev
From sculpting disaster to optimized king. 👑 My goblin got the retopo glow-down of a lifetime. He went from 10 million polys of chaos to a sleek, animation-ready 10k. Still ugly. But now he's efficient ugly. And that's what matters.💚✨ #GameDev #CharacterArt #IndieGameDev
When I finally leave the dev cave and sunlight hits me for the first time in 48 hours... ☀️💀 Any other #GameDev know the feeling? 🤚 #IndieGameDev
This retopo is the adult version of shoving my mess into the closet.😂 The face? Looks great at first glance! Limited poles, clean flow, looks like I have my life together. Just don't look too hard… Who else is guilty of this? 🙋♂️ #3DModeling #Blender3D #IndieGameDev