
If you are a content creator and would be interested in getting a free key for Allumeria 0.15 early, please let me know. The singleplayer content is complete and there is an audience of people excited to see what is coming. #gamedev #indiedev #indiegame

Unomelon@unomelon· Jun 22 Since genAI in gamedev is a topic of discussion recently, I wanted to share my stance on it. I just don't use it for anything. I find AI art as a concept offensive, so why would the same logic not apply to code and any other assets. I feel like AI use weakens the integrity of a work in any medium.


Unomelon@unomelon· Feb 11 Microsoft has withdrawn their DMCA claim! The game is back up on Steam! Allumeria is back! Thank you EVERYONE for your support. It's hard to comprehend that a single post in my discord would lead to so many people expressing support. Thank you <3 #gamedev #indiedev

Unomelon@unomelon· Feb 10 Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev

Unomelon@unomelon· Jan 23 I made a little cat model for allumeria since people were talking about what they would look like if I added them. This wont be in the game for a while, just wanted to do something creative while polishing up the demo. By the way, the demo is out in ONE WEEK!! (with multiplayer!) #gamedev #indiedev

Unomelon@unomelon· Jan 12 There is a quad to add a tail yes

Unomelon@unomelon· Jan 12 I've just added skin support to Allumeria, and I've tried to make a skin model format that is somewhat flexible and allows for more varied and interesting head designs while still only needing a single texture atlas to edit. Could also support non-human stuff like cat ears etc. #gamedev #indiedev

Announcing the Next Fest Demo for Allumeria, releasing at the end of January! The game finally has an official trailer after exactly one year of development :) The demo will include multiplayer for the first time, so dont miss it! #gamedev #indiedev #majorupdate #announcement #trailer

Unomelon@unomelon· Dec 29 Fixed some inconsistency issues, and added a t flip flop gate. Here I am using the t flip flops as a binary counter. I think i need some sort of clock gate and a memory cell next. Tomorrow I will get back to work on multiplayer and start editing a trailer for the demo :) #gamedev #indiedev

Unomelon@unomelon· Dec 28 Took a break for christmas, but back to working on allumeria. Today I added a logic/wiring system to ease back in. Ended up being super productive and now its possible to make some cool digital circuits, like this binary to 7 segment display. #gamedev #indiedev

Unomelon@unomelon· Nov 27 Allumeria has just surpassed 10k wishlists!!! Thank you everyone for your support <3 Multiplayer is coming along nicely and should be ready before christmas :) If you haven't wishlisted already, maybe you can be part of the next 10k ;) store.steampowered.com/app/3516590/...
#gamedev #indiedev

Unomelon@unomelon· Nov 23 Making good progress on the multiplayer, here's a player running around and doing stuff. Still gotta work on animations, but working on the core client/server replication first. #gamedev #indiedev


Here's some still images since the video has a lot of outdated footage. I am developing the game so fast that a trailer i edited a month ago is now super out of date already 😅

Unomelon@unomelon· Oct 21 Nearly finished 0.10, I want to have it out in time for halloween. I've been adding some small visual effects to make the world feel more alive. Also introduced sub-biomes with different colours and foliage. Really happy with it :) #gamedev #indiedev

Unomelon@unomelon· Oct 17 Currently working on signs and text rendering. I wanna make my sign system really flexible and customisable. Different sign shapes, font sizes, colours etc. Just got the text positioning working correctly, going to work on colour and light. #gamedev #indiedev

Accidentally broke my renderer yesterday, but it ended up producing some really cool glitch art. #gamedev #indiedev

Unomelon@unomelon· Sep 23 Finally implemented better support for community translation in 0.9.5. People have been making translations for a while so I wanted to make sure they could see their hard work in the game. Still a lot of work to go before it is perfect, but it's a start :) #gamedev #indiedev

Unomelon@unomelon· Sep 18 Incredible artwork of the forest spirit by Gen'ural in the Allumeria discord. Thanks so much! It's amazing to see people already making fan art for my janky little game :)
#gamedev #indiedev #art

Unomelon@unomelon· Sep 10 I'm on track to releasing Allumeria 0.9 on the weekend! This will be the last major version of the alpha available for free on itch, so don't miss your chance to grab it :) Will be moving to Steam playtesting for 0.10. Here's a sneak peek at all the new items! #gamedev #indiedev #solodev

Unomelon@unomelon· Aug 19 Been spending a lot of time on making a more robust structure system that allows me to save builds I make and then slot them together procedurally. This allows for much bigger, more complex and more detailed dungeons. This is an early version of the snow dungeon coming in 0.9 #gamedev #indiedev

Unomelon@unomelon· Aug 15 Just upgraded the painting system in Allumeria so that applying paint to a light will also change the colour of the light emitted! Trying to squeeze as much creative freedom out of my game's systems as possible without filling up the inventory with tons of clutter. #gamedev #indiedev #lighting

Unomelon@unomelon· Aug 10 New mechanic alert! Painting! 🖌️ 🎨Paint ANY block using the new paint roller item, or one of its special variants. Paint can be applied to any block with no limitations. The result can sometimes look wacky, but I want players to have the freedom to use this to their advantage. #gamedev #indiedev

I've been working on overhauling the fluid system in my game. Now all fluids are on a separate "layer" and can pass through any non-solid blocks. You can see that the water is flowing through the tall grass in this screenshot. #gamedev #indiedev


Unomelon@unomelon· Jul 26 Going to be releasing Allumeria 0.8 in a few hours, here's a peek at the world I created for my 0.8 trailer I will be releasing alongside it! #gamedev #indiedev

Unomelon@unomelon· Jul 25 Releasing 0.8 tomorrow! That means today I am doing a playthrough of the game to check the balance and find any bugs I didn't encounter while developing. #gamedev #indiedev

