Bart // Vertex Rage
@vertexrage
I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process. My assets & work: #IndieDev #SoloDev #b3d #GodotEngine #UE5 #Unity3d #NoAI
I'm finally going back to this project. I love the retro / PSX aesthetic with low texel density. Going for a small environment now, straight from the 1990s. #3DArt #GameArt #GameDev #EnvironmentArt #Blender3D #RetroTech
Was touching grass IRL today... Obviously also gathering reference images 😅. Got to resist and not start another side project... #ReferenceImages
I got tired of manually adding logos/watermarks in external software, so I made a reusable compositor node group that does this for me. Just drag it in, pick a corner, adjust margin/scale/opacity. Free download on my patreon! #b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
I use this addon. It allows for blocking specific videos, channels, people... and shorts. Now YT is less insufferable.
Anybody managed to get Space Mouse working in Godot? I found some long abandoned plugin (for Godot 3) and that's it... #godotengine #spacemouse
There's a huge difference in making AI central inside the engine and getting some code generated after human carefully reviewed it. Ofc would be lovely to have no-ai policy instead. Btw. here's the actual policy in Godot on this (source: contributing.godotengine.org/en/latest/pu... ).
Happy accident while working on leaves material for this generated tree in Blender. #b3d #nodes #gamedev #3dart #ScreenshotSaturday
For this #ScreenshotSaturday WIP of procedural tree in Blender's geometry nodes. Now working on better leaves. #b3d #nodes #gamedev #3dart
A small procedural meadow study in Blender. Most of the work is in the grass: procedural blades, materials and scattering built with nodes. I used the red poppies as the focal point and handled all post-processing directly in Blender’s compositor. #b3d #nodes #gamedev #ScreenshotSaturday