









A little under 3 days to get my games for 35% off for the itch.io summer sale.
itch.io/s/188086/sum...

Starting work on a level select screen and an editor for it. going to be like super mario world (or Spooky Express) having paths to each level.
Lines are drawing using a bezier curve, while calculating an approximate length to figure out the proper t values.
#picotron #gamedev #indiedev

@lexaloffle.bsky.social would it be possible to squeeze in source path for export.lua in the next update? I have a cart preprocessor that helps me build non-dev versions of a project, and this would help remove a step.

After almost 1 year of snekburd being out, I've made a level editor that people can use to make or share their own levels!
Lexaloffle BBS (best): www.lexaloffle.com/bbs/?tid=156...
itchio : werxzy.itch.io/snekburd
#pico8 #itchio #gamedev #indiedev




I love raymarching artifacts.

Didn't stream today, but got a lot done. Added a world generation process, Throwing, and a few other smaller things.
#picotron #gamedev #indiedev

Added procedural map generation with cellular automata, better handling of object actions,
and RATS in HATS.
#picotron #gamedev #indiedev



Getting a bunch of work done on the editor and map data. There's still a bunch of things I want to add to it, but now to fix some of the logic issues that were not noticeable in A Short Bike.
#picotron #gamedev #indiedev

Kind of want it to go on an adventure now.
#pico8

Something's wrong with my #pico8
www.pico-8-edu.com?c=AHB4YQXKAu...