
Might stream later this evening so people can watch me suffer from programming hell.
#gamedev #indiedev

Working on a new save/restore, and status system for the maps and entities within them. This isn't a linear set of maps like Quake or Half-Life and will work in a hub->level->hub arrangement.
Anyways, here's an old wip Jak outfit for Cam that looked crap so I never finished it!
#gamedev #indiedev

I usually like to mix enemy types for a challenge but these guys on their own can be quite the engagement.
#gamedev #indiedev


Just some work in progress level design and some panthers trying to be sneaky!
#gamedev #indiedev

I do have a VPN but age verification is already rolling out for Bluesky. Immediately bowed down and crumbled huh. I still have my Xwitter account and a Discord you can join if you don't see yourself using this much longer.
chat.wizardzone.net


Got some basic triangulation for the hamsters so they can do a little bit of maneuvering to get to a target!
#gamedev #indiedev

Hamster variant created during yesterdays stream that'll run into the player and blow up!
#gamedev #indiedev

Part of this video is buttoning up the code for the monsters. These guys had no idle function at all until now.
#gamedev #indiedev

Since I'm stuck on the scripts for the quaternion and seesaw platform videos, I'm going to make a demonstration video on all the current enemies in the game. People ask about them so one cohesive video on them will help. 2 aren't pictured here.
#gamedev #indiedev

The Trenchbroom situation.

Forgot I added a feature to lower the output resolution on mirrors. With a little anti-aliasing the effect is pretty convincing!
#gamedev #indiedev

3 thousand people are following me. I should be concerned maybe...
Cheers! 🍻






Streaming the development of the game staring the Fox and the doors!
youtube.com/live/wJ5A5fk...



Funny you mention Quake because it is. The states are similar to Half-Life but they function in different ways and there are a lot more of them





