Yal
@yaru
Software engineer | Game Maker user for >20 years | Maker of Burgertale, Hotline Sanzu, and like 50 other games | Computers peaked in the 8-bit days | Put "perfect is the enemy of good" on my tombstone
Small nitpick. Shouldn't this slope be BRIGHTER than the regular ground rather than DARKER, to match the lighting of the walls coming from the top left?
Did some menu code to get back into gamedevving after my break and uh I remember why i needed that break now
I like it when there is guidance, but it's diegetic so it doesn't feel on the nose. Like when AI LIMIT uses emergency exit signs to point you towards the exit of the underground city you're trapped in at the start of the game. (They're only placed where the path splits, too!)
Palworld 1.0 is really cool so far, I like how there's a TON of additions near the starting point so you immediately get a new experience if you started a fresh save + the new ER Spiritsprings making it a lot easier to get around vertically early on when you don't have a proper flying mount yet
If it's NTFS it seems like it should be possible to resize the partition, but you might need to tweak some other settings first to stop Windows from complaining about it: turning off search and OneDrive etc
I did figure it out eventually though. ZNEAR is used differently now, it's not only used for clipping but also the actual plane the view is projected to. So having a low value (to prevent stuff from getting cut off) distorts the view extremely, and a high value cuts too much stuff out.
OK, I figured it out! (The issue was using a flat projection instead of a perspective one, which broke some assumptions in my other maths) Also turns out "depth" is the Z-axis internally, so you can create built-in effects at arbitrary heights (but they're flat) #indiedev #gamedev #GameMaker
Another small prototype, where you fly around in a mode7-style fake 3D world. (After all these years of making 3D projects I still legit barely understand how #GameMaker's 3D system works lol) Sadly tile layers don't render properly in 3D so the ground must be an asset layer. #gamedev #indiedev
Started working on a giant spreadsheet for the RPG project, with reaction lines for every character x every situation (stuff like winning a battle with low health or being equipped with particular gear types). Basically, everyone's personality should get across when stuff happens. #indiedev #writing
you cropped it so it looks like Kris is holding an egg, too what if this always was a sneaky reference to those super hidden literal easter eggs...
Okay, counting properly there's 22 more levels to make. Some stuff is auxiliary / unimportant and could be saved for much later and luckily nothing will be as large as the movie world or Shattered Citadel. It feels good having the end in sight... #gamedev #indiedev #Burgertale
I legit can't mentally visualize how the platforms change in this polarity-switching level so I'm just placing them randomly and I'll check that it's possible to get through it via trial and error test playing I bet my future self is gonna LOVE my life decisions #gamedev #indiedev #Burgertale
Finally figured out what to do with that random basketball in Castle Town. If you bring it all the way to Miranda as a gift, she makes you a VIP and starts selling some better items. Of course, they're all dog-themed. #gamedev #indiedev #Burgertale
One fun thing with letting the player input their name but being referred to as "the human" for 99% of the game is that I can let someone use their name without warning to be unsettling (or in Matte's case, because of fourth wall awareness since she's a cameo) #gamedev #indiedev #Burgertale
The main gimmick of the Blood Room is gonna be these Celeste style blood clones that copy your movement, deal damage + Miasma on touch, and spawn infinitely until you get out of the room they spawn in #gamedev #indiedev #Burgertale
There are too many regular NPCs so I put this guy on a wall for visual variety and to prove the game is quirky
Seeing this timelapse of a journey from curious indifference to completely vibing with the game warms my heart (or I guess I should say, fills me with determination)
Fun fact: Patchouli is named after a flower to begin with. The reference has gone full circle.
And unrelated, fixed a bug that made bosses fail to spawn if you're upside-down when triggering them. Most story bosses are set up so this is impossible but Eugene is an exception.
Patching in some character development. Now Luca and her lion can become real witches if you get the normal or good ending in Bread Ruins, and toned down Eugene's Castle Town dialogue a bit so he doesn't just spitedump on you for 20 dialogue boxes in a row. #gamedev #indiedev #Burgertale
I don't think I have enough new story breadcrums to survive as a Deltarune theorist until ~2027 so I went meta and checked if any of the chapter 1 ~ 4 files had been sneakily updated by the chapter 5 update and uh, ALL the non-music data blob files and translation files have been...?
I felt like wallruns / wallslides being so slow goes against the game's focus on going fast so now there's two new accessories that speeds them up, the wallrun one QUADRUPLES wallrunning speed so you better watch where you're going! #gamedev #indiedev #Burgertale
Maurice and Lucia were meant to be one-off joke characters but I still think they're funny so you're gonna run into them in a bunch more places #gamedev #indiedev #Burgertale