Found some old screenshots from scrapped projects. I think this screenshot dates back to early 2020, and the idea came as an open-world take on Echo Night.
You might stumble upon medicinal herbs while exploring dungeons. They restore a small amount of health for the entire party upon gathering, allowing you to keep going for a while longer. store.steampowered.com/app/3819770/...
I didn't know I could escape Silmium this way. Now I wonder what else I can do differently compared to my first playthrough.
Found a fuckton of prototype vids I barely remember. This one is from 2018. I think I was making it for a game jam and wanted to create an RPG where you explored a town to find people with psychic powers. It was inspired by In the Psychic City (1984) by Hot-B.
A small vid from a cancelled project. This was supposed to be a cyberspace DRPG. The combat system was all about chaining instances of various programs to keep your Avatar safe. I think the human model was reused from DGJ?
I remember being a bit too concerned about loading screens, so most of my games pre-load common game data at launch time. Since initial loading can take a while, I wanted to experiment with diegetic loading screens, like this unused one from Der Geisterturm.
Watching "Monster" (2004) A few episodes in, having a good time.
still thinking about this years later shmuplations.com/megaman/