Zeno Rogue
@zenorogue
roguelikes, mathematics, non-Euclidean geometry HyperRogue (non-Euclidean roguelike), RogueViz, ZenoRogue (non-Euclidean visualization) on YouTube, Hydra Slayer (math roguelike).
I asked ChatGPT for a list and it generated a list of 20 games. All the games I meant (S, S2, Vagante, Caveblazers, Noita, NT) were on the list; other games I knew something about (SoR, Unexplored, Barony) made sense too, so I just went with that, I only removed Unexplored 2 which seemed off.
I have assigned categories somewhat arbitrarily, so there are e.g. less spelunky-likes because they are hard to find, and there is no tag for them (sad given how cool they are). And yes, spirelike is a cool word that some people use -- although this list is basically the "roguelike deckbuilder" tag.
The word "masterpiece" is most commonly used in metroidvania reviews. In other categories it tends to be heavily contributed by a single game.
Simulationism is common in roguelikes (questionably including Dwarf Fortress) and sandbox games, in roguelites is mostly only Noita (Terraria and Spelunky seem quite simulationist to me, but the reviewers don't talk frequently about it).
I expected roguelikes to win in immersion but, from the categories in the review collection I have downloaded, other tactical RPGs in the list seem to talk more about it.
Reviews mentioning savescumming are typically bad. The word was originally coined in the roguelike communities, but seems more commonly used in tactical RPGs and TBT games, and rarely in roguelites.
Free games get good reviews, while games that are typically free but paid on Steam do not (especially if there are concerns about who gets the money).
Caves of Qud, Dungeons of Dredmor, and Tales of Maj'Eyal seem to satisfy both people who like permadeath and people who are happy that it is optional, forced permadeath is considered good in Spelunky, while in Noita it seems not popular. Again, less permadeath talk in other roguelite subgenres.
Procedural generation is strong in roguelikes and spelunky-likes, but weaker in other roguelite subgenres. (Dwarf Fortress is counted as roguelike here, although probably most reviews are fortress mode. Stoneshard is weirdly popular despite rather negative reviews, it makes roguelikes look worse.)
The word "synergy" appears mostly in Spire-like reviews, as could be expected. In the roguelike category it appears in Path of Achra and other Rift-Wizard-likes, but rare otherwise.
And the color of the game corresponds to how many reviews containing that keyword are positive. For example, actual #roguelike games usually have no metaprogression, and reviewers who mention the lack of metaprogression in these games usually consider this a good thing.
Want to make 3D math art look cool? Use stereographic projection! It is cheating though, so here is a version with standard linear perspective.
A new way to play HyperRogue: obstacles block sight, both for you and your enemies! Almost all roguelikes work like this, but it seems rare in other 2D games. One of the reasons why roguelikes are so immersive? Please comment with any non-rogueish 2D games with line-of-sight you know! #roguelike
Why does hyperbolic space look like an ellipsoid? We can explain this without any computations, by using Dandelin spheres: mathstodon.xyz/@zenorogue/1... #hyperrogue #noneuclidean #roguelike #rogueviz
However, the symmedian/Lemoine point seems to work. (Of course this is a numerical calculation, not a real proof.)
The nine-point center fails: I have computed the circumcenters of the three natural triples of points there, and I get three different points (gray in the picture). I hoped that maybe they at least lie on the same circle as the "Euler circle" points, but that is not the case either, for any of them.
Lots of people say this, but good luck expecting a game marketed as roguelike to indeed lack metaprogression, or have any meaningful characteristics whatsoever. It seems roguelike has meaning only is the OG circles (time moves when you move).
I included Hollow Knight as the baseline in one image :) In games tagged metroidvania, HK is actually #3 on 500h, not counting rogueish ones, such as Dead Cells. Rain World beats others by a lot. Many games tagged RTS place high. (I have these two tags in my downloaded dataset)
But Isaac is not the top roguelite. Increlution seems to win!* WazHack has a surprising graph, while repetitive forced death loops (Hades, Returnal) are less replayable than a challenging static game such as Hollow Knight. [4/4] *Idle game. Cheater. Well... Any more rogueish games you want plotted?
Isaac goes strong, but loses against the best roguelikes in the 3000h+ region. I guess people stop once they unlock everything, so not actually infinitely replayable? Terraria, derived from the procedural sandbox nature of roguelikes, is surprisingly close to Isaac in this graph. [3/4]
ToME is very high! Note that ToME/ADOM/CDDA players are likely to also have played these games off Steam, so the actual curves would be likely higher. Qud is probably simply too new for this. However, PoE (basically action Angband, so the same branch as ToME) clearly wins this graph. [2/4]
Are roguelikes indeed infinitely replayable? Let us plot the % of Steam reviews over the given playtime. Can you guess which #roguelike or #roguelite has the highest curve? Read this thread to find out, repost if you did not guess! Curves drawn until they depict <10 outliers. Data from January.
Post some of your favourite video game characters for international women's day! (alt text for explanations)
Of course they did, quite a lot actually, but I did not search for it. Here are some other roguelikes.