Audiokinetic
@audiokinetic
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
This week on the blog, Carolina Ramos Fontoura shares her experience learning and teaching interactive audio as a student! Give it a read: hubs.ly/Q04r35fz0 #GameAudio #Wwise
"There’s so much depth, creativity, joy, fun and magic in this role." Ever wonder what a #VoiceDesigner does? Marina Hashemi dives into the magic of performance capture, and the quiet importance of a Voice Designer behind every line: hubs.ly/Q04qxytx0 #GameAudio
Almost 3 weeks since we released Sounds of Dreamers! We just put up a blog post taking a look back at the 3 year journey, along with some fun "on the road" BTS photos 😊 Check out the blog (and watch the doc if you haven't already!): hubs.ly/Q04qnPF20 #GameAudio
Want to be a cat and pull tissues out of a tissue box? 🐱 (The answer is yes, of course you do!) We're at #CEDEC2026 this week, booth E-16, demoing #Wwise and Kibidango Studio's Neko Tissue! Come by and say hi 👋 #GameAudio
#Wwise 2026.1.2 (Beta 2) is now live! This version includes #Unity and #Unreal 5.6/5.7/5.8 integrations. We’ll be going live on Monday 6pm ET, diving right into Beta 2 with @damiankastbauer.bsky.social! Bring your questions & we'll see you there 👀 🎥 hubs.ly/Q04pWcnF0 #GameAudio
This week on the blog, Tomokazu Hiroki walks us through building an AkSpatialAudioVolume-Based Audio Zone System in C++ to handle overlapping volumes and priorities! #Wwise #UnrealEngine Give it a read: hubs.ly/Q04pM_qP0 #GameAudio
We're hosting a Japan Audio Community Meetup after #CEDEC2026, and you're invited! @damiankastbauer.bsky.social will be joining us, as well as our team on the ground in Japan, for a casual post-CEDEC convo! See you there? 👀 Be sure to RSVP: hubs.ly/Q04pHcfS0 #GameAudio #Wwise
In Japan for #CEDEC2026? We're ready for a week of #GameAudio goodness! ✈️🇯🇵 ➡️ Drop by our booth (E-16)! ➡️ Catch Damian and Goda-san's talk: hubs.ly/Q04pcKLN0 ➡️ Join our Tokyo Audio Community Meetup on July 28th: hubs.ly/Q04pd6Zm0 Hope to catch you there!!
Time is running out to join our upcoming Managing Multilingual Dialogue with #Wwise workshop ⏳ This session is perfect for anyone looking to level up their Wwise dialogue handling, including voice & dialogue designers. 📅 July 22nd - 9 am CET/ 3 pm CST: Last chance to sign up! hubs.ly/Q04lKv5X0
"When a game's mechanics are constantly evolving, audio implementation can quickly become technical debt." 👉 Read all about how the team structured their #Wwise project to embrace SWAPMEAT’s fast-paced development without drowning in technical debt: hubs.ly/Q04p5pgj0 #GameAudio @onemoregame.com
#Wwise 2024.1.15 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8. 🔗 See release notes for more info: Wwise SDK: hubs.ly/Q04p3Fjb0 Unity: hubs.ly/Q04p41300 Unreal: hubs.ly/Q04p3N3L0 #GameAudio #GameDev #SpatialAudio #VR
#Wwise 2025.1.9 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04nVhpj0 Unity: hubs.ly/Q04nVGKm0 Unreal: hubs.ly/Q04nW0KW0 #GameAudio #GameDev #SpatialAudio #VR
We are so excited to announce that our documentary film Sounds of Dreamers is officially live on YouTube 🎬 Sounds of Dreamers is Audiokinetic’s documentary film paying homage to the community of audio creators. Watch it here: hubs.ly/Q04nrZFx0
How do you maintain a clear, dynamic mix in a hardcore sci-fi shooter when projectiles, enemy systems, and a techno soundtrack are hitting the player at the same time? Read about how Marcin & Filip built a coherent mix for #MetalEden: hubs.ly/Q04nqgKy0 #GameAudio #Wwise
Join us this week on #WwiseUpOnAir as we dive into DLC creation & management in Unreal & Unity, with Audiokinetic Software Developers Hugo Turgeon-Nozaki and Victor Dion-Cormier! 👀 Save the date on YouTube: hubs.ly/Q04mbRg90 #GameAudio #Wwise #Unity3d #UnrealEngine
This week on the blog, David Su writes about creating a plug-in for #Wwise that takes in input audio and estimates its pitch in real-time! 👀 Give it a read: hubs.ly/Q04l-6mL0 #GameAudio @usdivad.bsky.social
Want to spend less time troubleshooting & more time creating? ✨ Join our upcoming workshop where we will guide you from diagnosis to solution & help you master troubleshooting techniques with #Wwise! 📅 July 9th 2026 - 12 pm ET/ 6 pm CET Sign up now! www.audiokinetic.com/en/community...
Only a few spots left! #WwiseTour Lille is just a few days away! Join us as the audio team behind Dune: Awakening gives an overview of the sound design, implementation & technical challenges behind the game. 🎟️ FREE to attend, in-person 👉 RSVP today! hubs.ly/Q04kMH9W0 #GameAudio #Wwise
Ready to lift the hood on Saros? #WwiseTour Lille is just a few days away, get your free ticket! 🎟️ FREE to attend, in-person 👉 RSVP today! hubs.ly/Q04kV2VW0 #GameAudio #Wwise
#WwiseTour Lille is just a few days away! Join @martinstig.bsky.social and Lukas Julian Lentz as they dive into the audio of #Cairn! 🎟️ FREE to attend, in-person 👉 RSVP today! hubs.ly/Q04kQ3CJ0 #GameAudio @thegamebakers.com
This week on the blog, Eugene Cherny rethinks the #Wwise Audio Input Source Plug-in! Read on as he breaks down his experimentation to find an alternative: hubs.ly/Q04k_7gD0 Bonus: Also included are some handy tips on Wwise plug-in packaging! #GameAudio
We are 1 week away from our #Wwise Spotlight Session, Sound that Reacts: Game-Driven Synthesis with Wwise on June 12, 12 pm ET/6 pm CET 🎮 Come see how Wwise's synthesis tools can generate audio in real time shaped directly by gameplay data Register for FREE now! www.audiokinetic.com/en/community...
How do you design distinct dystopian world voices without losing clarity? In part 4 of the METAL EDEN audio series, @voladefault.bsky.social shares her technical workflow for voice design and processing, & giving characters their own sonic profile: hubs.ly/Q04k9F6D0 #GameAudio #Wwise
NEW DATE: Our Interactive Music in Wwise 2025.1: Core Concepts and Workflows workshop is now taking place on June 18 🎶 Learn to move from linear stems & tracks to a system that behaves dynamically in-game. Sign up now! 📅 June 18, 2026 - 12pm ET/6pm CET: www.audiokinetic.com/en/community...
In part 3 of the METAL EDEN audio series, Filip breaks down his technical workflow for ambience & reverb design, sharing implementation strategies used to ground the player within the game's dystopian landscapes! 🎧 Read the blog here: hubs.ly/Q04jcQvV0 #Wwise #GameAudio
#Wwise 2025.1.8 is live! This includes integrations for #UE 5.5/5.6/5.7 (+ preliminary compatibility with Unreal 5.8), as well as #Unity. 🔗 For more info, see the Wwise SDK release notes: hubs.ly/Q04jbtZB0 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
#Wwise 2024.1.14 is live! This includes integrations for #UE 5.5/5.6/5.7 (+ preliminary compatibility with Unreal 5.8), as well as #Unity. 🔗 See Wwise SDK release notes for more info: hubs.ly/Q04j33670 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
#Wwise 2026.1 (Beta 1) is LIVE! 🎉 This release marks a pivotal evolution in the journey toward a unified, center-focused authoring experience. Key features include: the shared Segment, Acoustics improvements, Replay & much more! 📖 Read the blog for details: hubs.ly/Q04hS_vh0 #GameAudio
Surprise! 🥳 #Wwise 2026.1 (Beta 1) is officially out! This release includes Unity & Unreal 5.5/5.6/5.7 integrations + preliminary compatibility with Unreal 5.8. Want another surprise? We’re going live in the next hour to dive into all the new features: hubs.ly/Q04hSGGV0 #GameAudio
New to #Strata this month: Zombie Actions! 🧟 This #multitrack #SoundEffects collection delivers a versatile zombie toolkit built on high-caliber performances from The Monster Factory, designed to adapt to any creative direction! Learn more: hubs.ly/Q04hGw6G0 #GameAudio