Brittle (Working on: False Fruit v2)
@brittlelizard
she/her free Palestine gamedev and writer
I like to watch GameMaker's YouTube tutorials even for things I already know how to do, but honestly I'm scared to go deeper on this one
This is close, but the problem is it looks like shit and costs $600. Who the fuck that has actually written in word processing software would use one of these
my favorite part is its header is the exact same image
Seeing this makes this incredibly bizarre post I found earlier even more bizarre
New strategy to keep people from opening important files in my games
It is incredible how bad a bad Bluesky account is
you turn away for a second and when you turn back im standing there like this
added some lighting to Camellia's room since it's supposed to be more of a moody, oppressive environment.
I'd be very wary of the #1 enjoyment winner in the GMTK game jam for now. Download-only with no screenshots, quarantined page, and previously some obvious AI-generated comments. When people pointed out their suspicions, comments were just disabled.
this is my favorite interaction I've ever had on bluesky
This is all hooked up through Juju Adams's Iota, so you can slow the game down in a natural way too. Or make it 4x as fast so it's unplayable I guess
This is technically the third version of this game so far. I made a demo when I first started using GMS2, but I was so bad at programming it was falling apart. V2 demo was more fun and actually had friends speedrunning it, so I'm trying to lean into that. #GameMaker #indiegamedev
Started something just to take a break from False Fruit #indiegamedev
I think I'm going to just start sending this to my friends whenever they take too long to respond to a time-sensitive message
Did some complicated shit in GameMaker and it worked without issue first try
Do people think "controversial" is like, a genre you get to pick out for your art