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Data tells many stories. @bethelderkin.bsky.social of @officialgdc.bsky.social explains how different segments of the game industry are reporting different sentiments in the latest State of the Industry Report Hear more on the Game Developer Podcast: gamedeveloper.podbean.com/e/63-analyzi...
Baby Steps, Blippo+, and Titanium Court received the most nominations. The winners will be revealed on March 11, 2026 at the IGF Awards Ceremony at @officialgdc.bsky.social. We'll be there in person to cheer on all the nominees—but you can watch at home on twitch.tv/GDC
Baby Steps, Blippo+, and Titanium Court received the most nominations. The winners will be revealed on March 11, 2026 at the IGF Awards Ceremony at @officialgdc.bsky.social. We'll be there in person to cheer on all the nominees—but you can watch at home on twitch.tv/GDC
Finally, the Seumas McNally Grand Prize nominees are: Gabe Cuzzillo, Maxi Boch, & Bennett Foddy's Baby Steps Analgesic Productions's Angeline Era YACHT, Telefantasy Studios, Noble Robot's Blippo+ Santa Ragione's HORSES AP Thompson's Titanium Court Three Bees' Perfect Tides: Station to Station
The second group of Nuovo Award nominees are: @pepijnwillekens.bsky.social's Plum Road Tea Dream @apthomson.bsky.social's Titanium Court Kevin Du's kevin's PLAYING in Berlin @thepixelhunt.bsky.social's Wednesdays
The first group of Nuovo Award nominees are: @gcuzzillo.bsky.social, @maxiboch.bsky.social, & @foddy.net's Baby Steps YACHT, @telefantasytv.bsky.social, & @noblerobot.bsky.social's Blippo+ @santaragione.com's HORSES @threemoreyears.bsky.social's Mini Mini Golf Golf
For Excellence in Visual Arts, we have: YACHT, @telefantasytv.bsky.social, @noblerobot.bsky.social's Blippo+ @bastinusrex.bsky.social's CARIMARA: Beneath the forlorn limbs @housefiregames.com' Eclipsium @robustgames.bsky.social's Loco Motive Furcula's Morsels @bysameng.com's Skate Story
Excellence in Narrative: Gabe Cuzzillo, Maxi Boch & Bennett Foddy's Baby Steps @meredithgran.com's Perfect Tides: Station to Station @kaizengameworks.com's Promise Mascot Agency @apthomson.bsky.social's Titanium Court William Rous' Type Help @thepixelhunt.bsky.social's Wednesdays
For Excellence in Design: @hantani.bsky.social & @even-kei.bsky.social's Angeline Era Gabe Cuzzillo, Maxi Boch & Bennett Foddy's Baby Steps @namataka.bsky.social's Öoo Blendo Games' Skin Deep AP Thompson's Titanium Court @michaelfrei.io, @raphael-munoz.bsky.social & @playables.net's Time Flies
For Excellence in Audio, we have: @gcuzzillo.bsky.social, @maxiboch.bsky.social, & @foddy.net's Baby Steps @ballxpit.com YACHT, @telefantasytv.bsky.social, & @noblerobot.bsky.social's Blippo+ @housefiregames.com & CRITICAL REFLEX's Eclipsium Furcula's Morsels @messhof.bsky.social's Wheel World
These games have been nominated for Best Student Game: @echolane.bsky.social’s BubbleBeast DigiDungeon @jackmorehart.bsky.social’s Kiloton Micah Boursier and Whalefall’s Poco @herdek.bsky.social’s Prší Syphon Software’s Sip Fisher @pesiidom.bsky.social’s SPRKLS.exe
The time is now: we're thrilled to announce the finalists and honorable mentions for this year's Independent Games Festival Awards!
This year, we're working directly with @officialgdc.bsky.social and announcing the finalists for the 2026 Independent Games Festival Awards! Join us tomorrow at 12:00pm sharp (ET) for a live reveal of the finalists in each category.
Hot take of the day from former Nexon CEO Owen Mahoney: game companies need to focus on quality of their products, not min/maxxing user acquisition costs. Hear more on the Game Developer Podcast: https://www.podbean....
Mark Darrah knows YouTube is a place people go to be angry—but he doesn’t want that to drive people to his channel. Subscribe to the Game Developer Podcast: https://www.podbean....
Our news editor @kerrblimey.bsky.social has some advice for developers and PR reps looking to navigate the press slalom:
Hear why the “license behavior system” is the secret sauce for making better loot in Borderlands 4: https://gamedevelope...
Sometimes you have to accept it's good to be bad at the game you're working on. Hear more: https://gamedevelope...
Game design isn’t always about big creative ideas. Sometimes it’s just about getting the game out the door on time. Hear more on the latest GDC Podcast: https://www.gamedeve...
Are you behind on your podcast queue? Don't worry, so are we—it's been a busy few weeks behind the scenes for Game Developer. Let's work through our backlogs together. https://www.gamedeve...
Fighting for your friends and colleagues takes incredible strength—and a bit of hope. For more insights from SAG-AFTRA's huge win, listen here: https://www.gamedeve...
Sabotage Studios' Thierry Boulanger breaks down why self-publishing can be key for your studio's branding. Hear more on the Game Developer Podcast! https://www.gamedeve...
Early computer access helped @mikebithell.bsky.social get started in game dev...but there were some "downsides." For more, listen to the latest episode of the Game Developer Podcast! https://www.gamedeve...
Need another podcast for your weekend rotation? Bithell Games founder and creative director Mike Bithell has some thoughts on leadership and indie inspiration that will be well worth your time: https://open.spotify...
Read our GDC conversation with Havok general manager David Coghlan to see why he thinks the game industry will "drift back toward an equilibrium." https://www.gamedeve...
Havok sees major changes coming for AI in video games—not generative AI, but good old-fashioned AI for NPCs. https://www.gamedeve...
Disney, Codemasters, and Jagex veterans launch indie publishing label The CoLab The nascent UK publisher hopes to counter 'greedflation' in the video game industry www.gamedeveloper.com/business/dis...
Unity claims 79 percent of developers are 'feeling positive' about generative AI The latest Unity Gaming Report states that AI uptake is also 'holding steady.' www.gamedeveloper.com/production/u...
EA warns investors of 'slowdown' after EA Sports FC and Dragon Age underperform Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations www.gamedeveloper.com/business/ea-...
Huuuge cutting 29 percent of global workforce to focus on social casino business A swathe of job cuts won't prevent the company from 'exploring growth opportunities' through M&A deals www.gamedeveloper.com/business/huu...